vovi 0 Posted January 17, 2006 I having problems with the pal2pac.dll. I make my own custom textures and up until a while ago visitor worked fine creating my texture transitions. However, now everytime I try 'surface fill' or 'texture fill' I get the xp message 'this programs needs to close' and when I look at the details it says the module to blame is pal2pac.dll. Even if I restart it over and over again it doesnt work. Anyone else had this problem? ANY suggestions PLEASE? Share this post Link to post Share on other sites
.kju 3245 Posted January 17, 2006 hm would it help ya to make the transitions for you ? or is it just about getting the error ? Share this post Link to post Share on other sites
vovi 0 Posted January 18, 2006 how do you do your transitions? Share this post Link to post Share on other sites
berghoff 11 Posted January 21, 2006 Are you combining 512x512 with 128x128 textures? Share this post Link to post Share on other sites
.kju 3245 Posted January 21, 2006 buldozer comes with pal2pace.exe and pal2pac.dll. the call is like this: pal2pace -combine 4.tga 3.tga 2.tga 1.tga 1234.pac (only tga -> pac possible as far as i know) so for example - texture name: e1f2g4a2 4 = a2 (top right) 3 = g4 (top left) 2 = f2 (down right) 1 = e1 (down left) 34 12 pal2pace -combine a2.tga g4.tga f2.tga e1.tga e1f2g4a2.pac this is a 4 texture transition. so for a half half texture 2 two its like this: pal2pace -combine g4.tga g4.tga e1.tga e1.tga e1e1g4g4.pac you best work with some texteditor capable of handling regular expressions, like editpadpro. search text: ([a-z0-9][a-z0-9])([a-z0-9][a-z0-9])([a-z0-9][a-z0-9])([a-z0-9][a-z0-9]) replacement text: D:\pal2pace\pal2pace -combine \4.tga \3.tga \2.tga \1.tga \1\2\3\4.pac (it looks for a string of two characters or numbers each and makes the output command for it) ill explain more if you are interested. Share this post Link to post Share on other sites
Hawkins 8 Posted February 26, 2006 Please do explain more! You saying we could make full transitions (2,3 and 4 way) with just a simple execute command? If so, I'm very interested! Share this post Link to post Share on other sites
berghoff 11 Posted February 26, 2006 Aslo possible when you are creating on Island with Visitor2 on the fly Share this post Link to post Share on other sites
Hawkins 8 Posted February 26, 2006 Yep, I do use visitor for texturing, and wrptool for the rest. At least from now on. But, it would be even better if there was a possibility (as another program, if needed) to create the transitions somewhere else than visitor. WRPTool doesn't make transitions, so they need to be made in an external program. If someone made a program which could handle transition making, I'd be a happy man. Though, I don't mind doing them in visitor... Just talking... ya know. Share this post Link to post Share on other sites
vovi 0 Posted May 25, 2006 Whats the maximum resolution it can create transitions for?. I tried 1024x1024 and the actual transitions it made were 512x512. Share this post Link to post Share on other sites
.kju 3245 Posted May 25, 2006 hm the first texture replacement for nogova textures of ours should have been 1024x1024 as they were based on berghoffs textures with that resolution. Share this post Link to post Share on other sites