GBee 0 Posted January 3, 2006 Narrow gauge would be too small for tank transport etc Arma is loosely based on the North/South Korea standoff. In such as situation where you have a clearly defined frontline and an aggressive neighbour it almost certainly would have a rail system. It would be there to rapidly move troops, armour and supplies to the front line from bases and storage facilities some kilometres behind the line. In fact a quick search on google suggests that this is the case in Korea. It seems even the US bases in Korea have rail spurs onto the main lines. North Korea's leader also travels around the country in an ex-soviet armour plated train. As has been said to death, having trains opens all sorts of gameplay possiblities. From strafing trains transporting tanks to sabotaging rails and equipment. Imagine in a dynamic campaign that disrupting the enemy rail network delays enemy reinforcements, allowing your side to advance. Even if this vision isn't realised in Arma, giving mod makers the freedom to create fully working, AI driven, trains would be fantastic. Share this post Link to post Share on other sites
vektorboson 8 Posted January 3, 2006 Well, you all guys think in terms of "Island"; let's take FDF East Border "Island" for example: It is meant as a "continental" map, thus not representing an island. I hope you understand what I mean by the concept of "continental" map (that's something like the invisible walls in other games, but in OFP it's just water). In continental maps it makes pretty much sense to have railways, as the map represents a part of a much larger country. And anyway, you have to think of the OFP islands as downscaled "real" islands, just to fit into your computers memory and CPU. Share this post Link to post Share on other sites
Garcia 0 Posted January 3, 2006 Well, I would rather see BIS spend time on improving the scripting in ArmA, and then let AEF make the trains The more scripting possibilities, the more neat stuff can be made by the community Share this post Link to post Share on other sites
Journeyman 0 Posted January 5, 2006 Well, I would rather see BIS spend time on improving the scripting in ArmA, and then let AEF make the trains The more scripting possibilities, the more neat stuff can be made by the community Sure BIS needs to spend time on scripts, scripts are needeed as part of any function in the game! But scripts are useless without a function or a unit to implement them. Â To create the best modding environments for trains or anything else BIS needs to implement them into their original work so that they can be properly tested and debuged. Â The fact that AEF was able to make a reasonable job of a working railway in OFP shows that it would not be that much of a monster job for BIS to implement something much better in their all new game engine for ArmA. Â Onto which comes the numerous new mission and gameplay possibilities that would come from having such an established and heavily used form of transport used all over the world implemented into their new game. Why make the same old mission scenarios all over again when a simple addition to the transport network would create a whole shed load of new possibilities? Â If I were BIS I know what I would be doing! Â Share this post Link to post Share on other sites
codarl 1 Posted January 5, 2006 In the Poseidon demo there were railroads, so /me thinks that they envisioned trains in the very beginning. Share this post Link to post Share on other sites
SpecOp9 0 Posted January 5, 2006 Come on, if Nogova could have 2 airports, I'm sure an island larger than Nogova could have 2 train stations... Share this post Link to post Share on other sites
codarl 1 Posted January 5, 2006 Come on, if Nogova could have 2 airports, I'm sure an island larger than Nogova could have 2 train stations... nuff said? Share this post Link to post Share on other sites
klasodeth 0 Posted January 5, 2006 Well, you all guys think in terms of "Island"; let's take FDF East Border "Island" for example: It is meant as a "continental" map, thus not representing an island.I hope you understand what I mean by the concept of "continental" map (that's something like the invisible walls in other games, but in OFP it's just water). In continental maps it makes pretty much sense to have railways, as the map represents a part of a much larger country. And anyway, you have to think of the OFP islands as downscaled "real" islands, just to fit into your computers memory and CPU. That makes sense. Share this post Link to post Share on other sites
Commando84 0 Posted January 6, 2006 i think trains would be fun and would open up for more mission making possibilities for me anything from pure transport missions to "convoy escort" but instead of the old boring trucks you have some fresh cool train that behavies in its own special way and follows its track and has its own speed so you have to fly along and cover it. I also think about sabotage missions but something that really makes me go is if we can move around in cargo areas and inside vehicles in either Armed A or game 2 and that would make spy missions and trains avaliable.. maybe some sneak around the train as a agent to shot a other agent without getting detected or killed while having gun in hand by train security guards? I think if trains can be done i hope its done, and it would open up new enviroments instead of the usual out doors combat and urban combat for some tight nailbiter train action Share this post Link to post Share on other sites