Jump to content
Sign in to follow this  
HotShot

Face Direction 'stuck'

Recommended Posts

I recently (today) got back into O2, and came across a problem which i had forgotten about, but which i now remember caused me quite abit of frustration when i tried modeling last year. It is that i cant change the direction of some of the faces. When i select them all, i press W and they all flip around, but when i just try and flip 1 face aound, they just wont. I'm defiantly selecting 4 vertices, and they are a face. I've tried Deleting the face and creating it again, but doesn't help.

I've searched the forum, and cant see this same problem, and tutorials make no mention of it, so i have no idea in what way i have screwed up. As far as i can remember, i never did find out how to fix this last year either, but didn't keep the model to know for sure either way.

Screenshot of model

Share this post


Link to post
Share on other sites

F5 - Recalculate Normals doesn't help either? Try hitting E and check that all faces have the same lightning method. Also check in the statusbar, if the face is really one-sided ("Selected faces: ...")

Share this post


Link to post
Share on other sites

im not exactly sure what you mean

but if you have 2 faces connected by 4 vertices you can toggle them by pressing shift+w

then you can work on one of these

also if the lightning is weird check the z-bias

which is accessable over shfit+e or e (cant remeber)

set it to normal/none

Share this post


Link to post
Share on other sites

Thanks for help guys.

I checked the 4 vertices i was selecting, and it is definatly only 1 face in the status bar. I tried the Face and Vertex properties and they are all on Normal settings, and pressed apply when they were all selected just incase, and its not working. Below is a picture which might help explain better my situation.

The green-circled 'triangle' shape face i've selected is the one i'm concentrating on, but thats not the only place the Faces are stuck facing a direction.

The 2 pictures show the faces' direction before and after pressing W. The circled vertices you can see wont change, before or after pressing W, apart from the top one.

o2idmksfaces21lw.jpg

EDIT: OK i just gave up and deleted the problematic faces, and re did them. Didn't help doing them with 4 vertices again, but i split it up and did 2, but with each face made up by 3 vertices, and now its OK

Share this post


Link to post
Share on other sites

Just a tip, unrelated to your problems, but get away from using BRSSEB's method asap, it's fine for beginners, but your models will look alot better by modelling the components of the (in this case) weapon. The BRSSEB method needs fixing afterwards to make all of the components the right proportions, and it's hard to add roundness because everything is attached to eachother.

Also, the way you made the face can give problems:

Faces.gif

Share this post


Link to post
Share on other sites

Excellent thanks, that 2nd way is what it looks like now i've split it up and it works OK, so must of just been the shape screwing it up.

Any tutorials you can reccomend? as you're right i was using Bresseb's

EDIT:

Just done the gun out again and its come out much better.

Downloaded a few tutorials off OFPEC, but i think i'll just use the M16 tutorial by BIS but to make this gun.

Share this post


Link to post
Share on other sites
Excellent thanks, that 2nd way is what it looks like now i've split it up and it works OK, so must of just been the shape screwing it up.

Any tutorials you can reccomend? as you're right i was using Bresseb's

EDIT:

Just done the gun out again and its come out much better.

Downloaded a few tutorials off OFPEC, but i think i'll just use the M16 tutorial by BIS but to make this gun.

Sorry, no tutorials. I learned through BRSSEB's tutorial (that was the thing that made me install O2) at first, but after my first model I discovered that I didn't liked the way the tutorial worked. I still use pictures in my models, but then as blueprints, and not to ''draw'' the model as in BRSSEB's tutorial. Only to keep the scaling correct (with a small margin of error). Apart from that it is pretty much trial and error.

Try to think of the weapon as the seperate components that it is in real life, as opposed to just something out of one piece as it is in OFP. By modelling the components seperatly and then putting them together (something that isn't visible doesn't need to be made of course) you will get much better looking models after some practice thumbs-up.gif

Edit: small typo

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×