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pops-pl

Where I do mistake?

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Hello!

I have problem. When I end did addon, I paste pbo file in addons catalog. Now is start of game. I go to "editor" and I select my addon (Russian Omon -> Omon). I click enter and In game I see:

http://img420.imageshack.us/img420....MG] http://img420.imageshack.us/img420....MG] http://img420.imageshack.us/img420....MG] http://img420.imageshack.us/img420....MG]

My config:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class cfgpatches

{

class Groups

{

units[] = {omon};

weapons[] = {};

requiredVersion = 1.85;

};

class Omon

{

units[]= {omon};

weapons={};

requiredVersion=1.85;

};

};

class CfgModels

{

class Default{};

class Man: Default {};

class omon: Man {};

};

class CfgVehicles

{

class All{};

class AllVehicles:All{};

class Land:AllVehicles{};

class Man:Land{};

class Soldier:Man{};

class SoldierEB:Soldier{};

class SoldierESaboteur:SoldierEB{};

class SoldierESaboteurPipe:SoldierESaboteur{};

class omon:SoldierESaboteurPipe

{

displayName="Omon";

Vehicleclass="Russian Omon";

weapons[]={"HK","Throw","Put","NVGoggles","Glock"};

magazines[]={"HK","HK","HK","HK","HK","HandGrenade","HandGrenade","Glock","Glock"};

model="\OMON\omon";

};

};

class CfgGroups

{

class East

{

name="East"

class omon

{

name="omon";

class omontroop

{

name="Troop";

class Unit0

{

name="1";

side=0;

vehicle="omon";

rank="Captain";

position[]={0,0,0};

};

class Unit1

{

name="2";

side=0;

vehicle="omon";

rank="Lieutnant";

position[]={-8,-3,0};

};

class Unit2

{

name="3";

side=0;

vehicle="omon";

rank="Lieutnant";

position[]={-6,-3,0};

};

class Unit3

{

name="4";

side=0;

vehicle="omon";

rank="Sergeant";

position[]={-4,-3,0};

};

};

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From the pics you're showing I guess you have a bad model size. Look at the default BIS model a correct yours with it's sizes.

Especially lenght of the arms and legs causes this "errors".

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Yep. Some selections are missing/messed up.

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Actually, it looks more like you've missed the Memory LOD out entirely (this defines where the 1st person view is, with it being missing, the game has defaulted the camera position to ground level). Simply copy the contents of the memory lod over from a BIS soldier.

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Actually, it looks more like you've missed the Memory LOD out entirely

Yeah, but that wouldn't explain the distortions in the 2nd picture would it? huh.gif

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