hyori 0 Posted October 19, 2005 how do i reduce the amount of black smoke which comes out? now when the tank is destroyed there's so much smoke i can't even see the destroyed tank. Share this post Link to post Share on other sites
.kju 3245 Posted October 19, 2005 which addon are you talking about ? if its yours, it seems to use some scripts for that or what have you changed ? Share this post Link to post Share on other sites
hyori 0 Posted October 19, 2005 i'm using the RHS T55 Tank Pack. when their tanks get destroyed there's a huge amt of black smoke. i tried removing the eventhandlers to see if its the scripts that's causing it but it isn't. Share this post Link to post Share on other sites
Thunderbird 0 Posted October 19, 2005 You've to re-define some data in the following lines to decrease the smoke's level. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgCloudlets { access=1; class Explosion { access=3; cloudletDuration=0.15; cloudletAnimPeriod=0.5; cloudletSize=0.25; cloudletAlpha=0.35; cloudletGrowUp=0.01; cloudletFadeIn=0.05; cloudletFadeOut=0.35; cloudletAccY=-0.002; cloudletMinYSpeed=0; cloudletMaxYSpeed=0; cloudletShape="obrysove svetlo"; cloudletColor[]={1,1,1,0}; interval=0.0045; size=6.5; sourceSize=0.95; timeToLive=6; initT=2500; deltaT=-4000; class Table { class T1 { maxT=0; color[]={1,0.5,0,0}; }; class T2 { maxT=800; color[]={1,0.5,0,0}; }; class T3 { maxT=1000; color[]={1,0.5,0,0}; }; }; }; class CraterSmoke1 { access=3; interval=0.0555; cloudletAnimPeriod=4.8000002; cloudletSize="1.5+(random 1.5)"; cloudletAlpha="0.5 + (random 0.15)"; cloudletGrowUp=2.75; cloudletFadeIn=0.378; cloudletDuration="2.4 +(random 3)"; cloudletFadeOut=3; cloudletAccY=-0.12; cloudletMinYSpeed=-0.5; cloudletMaxYSpeed="1+ (random 2.5)"; cloudletColor[]={1,1,1,0}; initT=500; deltaT="-50 * 0.8"; cloudletShape="cl_basic"; density="0.2+(random 0.72)"; size="1.0+(random 2)"; timeToLive=0.15; in=0.152; out=0.95; initYSpeed="1+(random 1.5)"; class Table { class T0 { maxT=0; color[]={1,1,1,0}; }; class T1 { maxT=500; color[]={0.5,0.5,0.5,0}; }; }; }; class CraterSmoke2 { access=3; interval=0.125; cloudletAnimPeriod=3.8; cloudletSize="1.5+(random 1)"; cloudletAlpha="0.1+(random 0.1)"; cloudletGrowUp=0.8; cloudletFadeIn=0.8; cloudletDuration="1.5 +(random 1)"; cloudletFadeOut=1.2; cloudletAccY=-0.5; cloudletMinYSpeed=0; cloudletMaxYSpeed=5.5; cloudletColor[]={0.345,0.36,0.348,0.15}; initT=0; deltaT=700; cloudletShape="cl_basic"; density=0.9; size=1.0; timeToLive=0.11; in=0; out=1.6; initYSpeed=0.1; class Table { class T0 { maxT=0; color[]={0.345,0.36,0.348,0.15}; }; class T1 { maxT=300; color[]={0.345,0.36,0.348,0.15}; }; }; }; class CraterSmoke3 { access=3; interval=0.125; cloudletAnimPeriod=3.8; cloudletSize="1.5+(random 1)"; cloudletAlpha="(random 0.550)"; cloudletGrowUp=0.8; cloudletFadeIn=0.8; cloudletDuration="3.5 +(random 1)"; cloudletFadeOut=1.2; cloudletAccY=-0.15; cloudletMinYSpeed=-1; cloudletMaxYSpeed=0.5; cloudletColor[]={0.75,0.75,0.75,0}; initT=500; deltaT="-50 * 0.8"; cloudletShape="cl_basic"; density="0.2+(random 0.2)"; size="(random 10.500)"; timeToLive="0 +(random 15)"; in=0; out=3.5999999; initYSpeed=0.15; class Table { class T0 { maxT=0; color[]={0.7,0.7,0.7,0}; }; class T1 { maxT=500; color[]={0.4,0.4,0.4,0}; }; }; }; and especially these following ones Quote[/b] ] cloudletAnimPeriod=x; cloudletSize="x+(random x)"; cloudletAlpha="x+(random x)"; cloudletGrowUp=x; cloudletFadeIn=x; cloudletDuration="x +(random x)"; Kind regards Thunderbird84 Share this post Link to post Share on other sites
hyori 0 Posted October 28, 2005 may I ask where does the above code snippet go? in the cfgVehicles section? or the tank class itself. thank you for helping me with the missile lock question too. Share this post Link to post Share on other sites