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hyori

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About hyori

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  1. i'm trying to model the NLOS Launch System concept of the US Future Combat Systems. the interesting thing is that the missiles launched can loiter in the sky while waiting for a high-value target. so what i did was i just took a maverick missile, made it 3x the size and made it into a plane. in the game when it fires, it will fire a missile weapon with the same model (the oversized maverick), and then delete itself. everything works fine so far just that when the missile fires (by AI), it tends to overshoot. i made the maxspeed alot lower so that the missile has alot of time to correct its course but that doesnt seem to help. perhaps like you said its got something to do with the model mass and geo lod, will try tweaking it around and see if that helps.
  2. hello, i'm trying to make a slow but extremely accurate anti-air/anti-tank missile but i cannot seem to get the settings to work right. i've been playing around with the maneuvrability, thrust, thursttime and simulationstep settings... but sometimes the missile doesn't turn enough, or explodes prematurely... another problem is that even when firing the missile straight on at a stationary target, the AI tends to 'overshoot' and miss the target (the missile lands somewhere behind the target) could anyone advise me on this? thanks
  3. the problem is that ALL tanks have this problem. even the default BIS ones. i don't know if i set a wrong option, or modified my config.bin unknowingly. i just can't find the root of the problem.
  4. hi guys, the commander in all my tanks (the tanks in the game) cannot move his turret. his optic view is also the same as the gunner. but he can turn out just fine. anyone know's what's up?
  5. Hello, i'm trying to create a scenario which consist of 4 guys going behind enemy lines to use a laser designator to call for an airstrike. however only one of them had the laser. how do i write a script to detect who has the laser at any point of time so that the 'call airstrike' action will be available to him. i thought of writing a loop to detect this but would that be very inefficient scripting? thanks
  6. may I ask where does the above code snippet go? in the cfgVehicles section? or the tank class itself. thank you for helping me with the missile lock question too.
  7. i'm trying to get a guided missile launcher to lock on armor. which parameter is the one which determines this? and what is the difference between irLock and laserLock, airLock is quite self-explanatory. thanks in advance
  8. i've got a tank with a muzzle flash which looks fine in bulldozer, MLOD (in-game) and in Odol Explorer... however when i bring it into the game in ODOL format... everytime i fire the gun, the muzzle flash appears but there's no texture. this occurs for every LOD i try (even in gunner view).
  9. i'm using the RHS T55 Tank Pack. when their tanks get destroyed there's a huge amt of black smoke. i tried removing the eventhandlers to see if its the scripts that's causing it but it isn't.
  10. how do i reduce the amount of black smoke which comes out? now when the tank is destroyed there's so much smoke i can't even see the destroyed tank.
  11. yeah i've tried that. never seem to be able to get it to work properly. the addon files were rather messy too.
  12. i've been looking around for a good quality one. been trying to make it myself but my skills ain't good enough info page
  13. hyori

    tank vehicle shaking problem

    i had to scale the GeoLOD to twice the size to make the vehicle stable. i've done all the weight balancing, checking of the land contacts etc... nothing works resigned to the fate that OFP does not like small stuff. I was hoping to be able to get the robot to enter some buildings
  14. first of all, thanks for all those who replied to my problem regarding the gemeotry and bouncing vehicle.. right now the vehicle works, it can be destroyed, it can move properly... but the AI won't fire at it. if i have some AI in my team, and i ask them to attack the new unit... they'll just reply negative. anyone have any ideas?
  15. hyori

    tank vehicle shaking problem

    thanks for the replies. perhaps i could try enlarging the GeoLODs or just place a huge box there and see how that turns out. it'll make things rather weird though.
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