Trapper 0 Posted October 13, 2005 Please have a look at these lines for my OFP mission: Quote[/b] ]- Mission ends on your command. You decide when it is pointless to continue the evacuation. ----- But in the end... measure your success by the number of rescued survivors: Maximum score is 17500, also you can get +1000 bonus points for killing all zombies. ----- Status / End Mission: Opens the evacuation list. Evacuations are logged automaticly, but you are able to change status "unknown" to "dead". You'll have to end the mission yourself, if you're sure that you evacuated all survivors. Only survivors that reached the rescue center are taken into account for scoring. Eliminating all zombies before, will give you a little bonus of 1000 points. ----- You can't cancel an evac! Even if you reload the automatic savegame, you are stuck evacuating the selected civ group. It will only help you to select a better evaczone for them, where the evac HMMWVs won't get stuck. ----- If you swap squad weapons on the field, everyone will only receive the default magazine loadout for the swapped weapons. The only civil weapon supported is the Glock. ----- Definition of "open places"... (a picture subtitle) ----- no ammunition available for these firearms (ingame message) Share this post Link to post Share on other sites
Placebo 29 Posted October 13, 2005 As it's part of the mission making process it belongs in ME&S Share this post Link to post Share on other sites
victimchild 0 Posted October 13, 2005 It all looks good to me dude. I don't know what your trying to do. Are these hints? Is this a multi or single player game? If you need beta testers I have a whole squad waiting for a zombie mission. What island is it on? If it is a single player game, then what actions are you capable of? send me your missions when your done and I will try it out! jman_morse@hotmail.com Share this post Link to post Share on other sites
Trapper 0 Posted October 13, 2005 Oh ok, maybe that's the reason why no one was respoding before. These are parts of a mission briefing + tutorial I had to change while working further on the mission. And my proofreader got lost along the way. It's a single player mission: ZOS / Zombie Outbreak Simulation. Island is Sarugao. Hm, the actions...there are some special things, but overall it's still Flashpoint. The testing phase is over now. After your ok I'm ready to release Version 1.0 If you can't wait, follow the mission's progress: http://www.flashpoint1985.com/cgi-bin....t=47669 covering alpha testing, obsolete at the moment http://www.ofpec.com/yabbse....d=25325 beta testing, almost obsolete now Share this post Link to post Share on other sites
victimchild 0 Posted October 13, 2005 Well I can't get the missions anyways. It is on a different island and I like to keep my island number down to seven. thx anyways. looks good to me Share this post Link to post Share on other sites
Trapper 0 Posted October 13, 2005 Oh come on. 1. It's recommended to create a modfolder for this mission. So Sarugao will never raise your island count. 2. Sarugao is one of the most natural looking custom islands around. 3. I explain in the readme how to create a modfolder. 4. I've just released the final version. Share this post Link to post Share on other sites
victimchild 0 Posted October 14, 2005 I suppose I could get it but getting it would mean taking up more space and my group likes to play with the old islands only. send it to me plz! Share this post Link to post Share on other sites
Mr. Cheese 0 Posted October 15, 2005 Changes in bold :P *puts on his grammar nazi boots* - Mission ends on your command. You decide when it is pointless to continue the evacuation. ----- But in the end... Measure your success by the number of rescued survivors: Maximum score is 17500, you can also get +1000 bonus points for killing all zombies. ----- Status / End Mission: Opens the evacuation list. Evacuations are logged automatically, but you are able to change the status of whatever you're changing the status of from "unknown" to "dead". You'll have to end the mission yourself when you're sure that you evacuated all survivors. Only survivors that reached the rescue center are taken into account for scoring. Eliminating all zombies before the thing you eliminate them before, will give you a little bonus of 1000 points. ----- You can't cancel an evac! Even if you reload the automatic savegame, you are stuck evacuating the selected civ group. It will only help you to select a better evaczone for them, where the evac HMMWVs won't get stuck. ----- If you swap squad weapons on the field, everyone will only receive the default magazine loadout for the swapped weapons. The only civil weapon supported is the Glock. ----- Definition of "open places"... (a picture subtitle) ----- No ammunition available for these firearms (ingame message) Some bits I haven't marked are a little 'funny' but are alright. Share this post Link to post Share on other sites
Trapper 0 Posted October 15, 2005 Well, the final was released already. Thank you, I'll correct everything when I have to update the mission. Please point out the funny bits if you like. Share this post Link to post Share on other sites
victimchild 0 Posted October 16, 2005 Well  me down like a dog. I am not that good of an english speaker, but I   myself for not seeing those errors. NOW it looks good to me  . Share this post Link to post Share on other sites
Tankbuster 1747 Posted December 24, 2005 Opens the evacuation list.Evacuations are logged automatically, but you are able The comma isn't required when it precedes words such as but and and. Share this post Link to post Share on other sites