Apollo 0 Posted September 28, 2005 This is an idea about a different kind of CTI.One that differs from then normal variant in the sence that it's withought base building ,though it's still technicly a "capture the island" mission mainly for MP. The CTI would instead of having bases have a start point for both teams ,and both teams would have objective's and starting unit's.Both teams would get reinforcements instead of being able to build stuff ,however the number of reinforcements would depend on the situation and victory locations held.This reinforcements coud be a set amount of specific material ,or credits to buy unit's. (think panzergeneral for those who know it) The commander ,instead of base builder ,would fulfill the role of general and superior commander.He would assign players to command of various units ,assign waypoints and orders ,arrange reinforcements ,colect intelligence ,arrange supply's ,control artillery assets and/or air assets (should air assets be with AI ,like airstrikes) ,basicly the bigger picture of the mission. Other individual players would control teams and respawn like normal as "reinforcement" ,reinforcements in itself would be limited like only a x amount of infantry or tanks can be bought ,and possibly the availabilety of higher tech material would be scarcer in the long run compared to older material. Victory would depend on control of the victory locations and the objective's.For ex. one team could be set for defending ,and an other for invading ,having for ex and ofshore island (Like Nogova northern base) or an escorted aircraft carrier.Then the invading army would have to capture a set amount of Victory points in a certain timespan (like 2 hours) if one team controls it all it's decicive victory ,otherswhise marginal victory or defeat. However ,and even neater ,in order to easily fullfill the duty of general the playing commander could use an interface that is easy to use yet refined in options.For this the commander needs overview and an easy acces to various orders and commands.Various thoughts come to my mind but since im no modder i can not judge the realistic possibilety of an idea.But such thoughts would be: - To purely work from the map ,possibly with counters or unit symbols (though tank and heli icons are good as they are) ,possibly with a textured map so features can be seen.With the possibilety to give orders with a click of the mouse ,for ex if the commander sees an allied tank icon on map he could click it to see a list of orders and then click one of those orders with an assigning waypoint if needed ,or even be able to do it with right and left click button. - To work from a heightened camera viewpoint ,seeing allied units as they move and see only what they see to ,possibly with something resembling fog of war ,and with the possibilety to just click on uits like you can in games like command and conquer ,assigning orders like that or with something like a rol menu.For ex a a command menu where you can quicly switch trough unit's (possibly having a unit table on the bottom) ,clicking a certain order button in the menu ,and then a location on the map where the action should be done. Possibly ,one should also have a AI commander that can manage all assets and opperate independantly of humans and still be able to kick the strategic but of a human ,that would be really neat but not so simple. Possibly ,individual players ,of lower rank than the commander but still commanding a squad ,should also be able to control multiple squads with an easy interface ,though limited for performance ,like 2 or 3 squads max dependant of number of players ,though that idea is really optional. In essence ,it's just an other look on how CTI should be i think compared to the regular CTI we have now ,personally i find the base building and mhq management of it cumbersome ,well it's a fact most players rather wouldn't play commander even if they are good at it.I would rather like it if commanders would not only have strategical value ,but also that this strategical part is in the game for the effect it would have on it ,less messing around and more realistic war.Besides it adds elements from good strategical games. Though mind you ,it's only a set of idea's ,only the essence is important ,i think one would get the rough idea of reading all this. Share this post Link to post Share on other sites
jakerod 254 Posted September 28, 2005 I didn't read the whole post but I think its a good idea. I have wanted this for a long time but it never seems to catch on. Share this post Link to post Share on other sites
granQ 293 Posted September 28, 2005 I didn't read the whole post but I think its a good idea. I have wanted this for a long time but it never seems to catch on. didnt read Jakerod's reply but I agree on some parts..i think. Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted September 28, 2005 I didn't read the whole post but I think its a good idea. I have wanted this for a long time but it never seems to catch on. didnt read Jakerod's reply but I agree on some parts..i think. I agree on the things GranQ just said (or atleast what i read) Seriously, this sounds like an awesome idea! Its just like OFP Risk!!! Although, lets wait for ArmA and with JIP - So people joining the servers can join the game as reinforcements! Would be cool if the commander could order movement of reinforcements, suply etc. on the map in realtime. Enemy symbols would appear depending on how much "suply" you are handing out on intell. And also on how much land/sectors you conquored. Share this post Link to post Share on other sites