snowballrules 0 Posted January 16, 2006 why why why is are all the decent mods buggering of to AA its not fair ofp only gets tech level 1 while AA gets all the rest i really wanted to use the mamotth mk2 and orca bombers in this. im not shure how many people agree with me but dont let ofp mods die cause of the new game i beg you to updat the ofp vewrshion evry so ofton soz for the rant but this is a very high qullity (bad spelling soz) mod it would just be a shame to let it go unfinished Share this post Link to post Share on other sites
codarl 1 Posted January 17, 2006 why why why is are all the decent mods buggering of to AA.its not fair ofp only gets tech level 1 while AA gets all the rest. Maybe because ArmA is OFP but better? I dont know if you still carry a P3 with 32 Mb Gcard, but times are changing, and the disadvantage of a pc is that you have to change with it. Share this post Link to post Share on other sites
HotShot 0 Posted January 17, 2006 You dont know yet that it wont work for Flashpoint, it would probably depend on if they use AA stuff that Flashpoint doesn't have. Share this post Link to post Share on other sites
snowballrules 0 Posted January 17, 2006 i know AA is a lot better then AA but sum people out there like the good old classics and well i know ther are a load of mods for flashpoint but sum havent been done yet there are people like philcommando who are still breaking the engine limits and my com is a p4 2.8g/246ram/64mg graphics card (its crap i know but im still wait ing for my upgrades to arrive been waiting since the 21st of december) soz if i have annoyed people but i thoght it was good to say it Share this post Link to post Share on other sites
Sen†ry ˛°°ł 0 Posted January 17, 2006 i know AA is a lot better then AA but sum people out there like the good old classics and well i know ther are a load of mods for flashpoint but sum havent been done yet there are people like philcommando who are still breaking the engine limits and my com is a p4 2.8g/246ram/64mg graphics card (its crap i know but im still wait ing for my upgrades to arrive been waiting since the 21st of december) soz if i have annoyed people but i thoght it was good to say it Ive thinked about it what you have said snowballrules. its because: we arent so fast to finish the full mod in OFP, ArmA comes soon, but i have a deal... hows about we do it for ArmA & OFP Resistance?ż? Btw now we have all worked on the ground things in the mod, Sam has finished the Harvester model, ive textured it, im on the NOD one now, ill post soon screens about it! We will try our best to bring many things out for OFP Resistance! Im sorry about that for peoples want it in OFP, we arent so fast, we need skinners, who can do textures, modelers we have enough, but we have only one skinner, that is Cheetah, and he is atm overworked, we have so many things what we have to texture, maybe.. the mod is completed soon with the models, only some things are missed, but that FUCKIN textures are that what breaks our work, our release, your fun sorry for that! ltrs Share this post Link to post Share on other sites
Cheetah (CnC) 0 Posted January 17, 2006 i haven't folllowed this topic for so long, i can't be bothered to read it, whas going on? Share this post Link to post Share on other sites
CanadianTerror 0 Posted January 18, 2006 Why not release a few vehicles that are done and see what people think before you get all carried away making the whole mod...for armed assault? seems a waste. Share this post Link to post Share on other sites
God of Death 0 Posted January 18, 2006 you got a good point there. I was already thinking about it but i didnt tell the rest yet though Share this post Link to post Share on other sites
Sen†ry ˛°°ł 0 Posted January 22, 2006 ok... hi @ll! now, we have some good chances to give soon a release! We are working fast, and with good progresses, Sam has finished the GDI/NOD Harvester and ive textured it, here are some screens.The Harvetser isnt finished with texturing, it needs some effects like "used" effect. -=>B.I.G Preview<=- -=>B.I.G Preview<=- -=>B.I.G Preview<=- -=>B.I.G Preview<=- Sam is now at the GDI Wolverine, and today it will be finished, and ready for texturing too, and ill try my best to finish it soon too. Cheetah is atm at creating a skin for our GDI Light machine gun (soldier weapon) and he will do the another weapon textures too, this is maybe a good chance too for releasing the tech level 1 of GDI + NOD . And some changes are in our mod. We will release Firestorm Vehicles/Buildings in the time of the mod.... means, we will release first the GDI Juggernaut (firestorm Vehicle), after that comes the GDI/NOD Tech Level 1, then Tech Level2, 3,4,5,6,7,8,9,10/ in those 10 techlevels we will release some another Firestorm Vehicles/or Buildings... so go on and be active here if you are interested. _ If you have some questions, please ask them now! _ Have a nice day... ltrs TG Mod Staff Share this post Link to post Share on other sites
codarl 1 Posted January 22, 2006 One question: how will you release stuff that isn't bound to some sort of tech level? ( IE civillian buildings, cars, civillians, resistance, and Ion storms) Oh, and another: (when) will you release the Nod / GDI command vehicles? and what are your plans for them? Share this post Link to post Share on other sites
Sen†ry ˛°°ł 0 Posted January 23, 2006 One question: how will you release stuff that isn't bound to some sort of tech level? ( IE civillian buildings, cars, civillians, resistance, and Ion storms)Oh, and another: (when) will you release the Nod / GDI command vehicles? and what are your plans for them? The civilian stuff will come with the islands, and that with the ion storm we think too... Dunno what is the GDI/NOD Command Vehicle.. is that the Mobile Construction Vehicle? that can deploy to Construction Yard? if its this one, it will be avaiable in the Tech level 1 atm, NOD Attack Cycle is textured, and i just rececieved the GDI Wolverine, it will be the next one what we are texturing. And Qlyon is at the NOD Buggy... mod is coming good ltrs Share this post Link to post Share on other sites
Sen†ry ˛°°ł 0 Posted January 23, 2006 Some Infos about the Tech Level1 (NOD&GDI) This is what you will receciev from us, it will be ready soon! The release contains: GDI Stuff GDI MCV GDI Construction Yard GDI PowerPlant GDI Refinery GDI Baracks GDI Tiberium Silo GDI Harvester GDI Soldier some inf weapons NOD Stuff NOD MCV NOD Construction Yard NOD PowerPlant NOD Refinery NOD Hand of NOD NOD Tiberium Silo NOD Harvester NOD Soldier some inf weapons Misc Stuff Tiberium green Spore tree (green tiberium creator) And we will create a small mission, maybe on Everon, Malden, Kolgujev or Nogova,....ooor we will do a small test map, you can choose what you would like more, write it here in the BIS Forums, and we will do that, the mission on normally OFP-Res islands or on a C&C Tiberian Genesis Testmap. SP missions, it isnt the CTI map with the build menu, because its not ready! If some one got any questions, ask, or do you have some infos what can helpes us? post them pls. Thx ltrs The Tiberian Genesis Mod Staff Share this post Link to post Share on other sites
ag_smith 0 Posted January 24, 2006 I vote for anything, but default BIS islands. They don't fit the CnC scheme at all. Simple testmap would do it. Share this post Link to post Share on other sites
D.murphy man 0 Posted January 24, 2006 Great stuff guys! love what your doing with this mod, keep up the good work. I also vote for a small test map useing the ground textures and things weve seen in the screenshots It doesnt matter how simple it is, maybe just a small round like island with a few hills and a little town? with a few roads. Share this post Link to post Share on other sites
codarl 1 Posted January 24, 2006 I suggest you try Torment Valley, Starlight island, or St. Rémy. They are very detailed islands. If that ain't an option, a desert island would be okay (think Mogadishu or Akropolis v.2 would be nice ones) EDIT: Actually, now I think about it... what about Kulgujev? it's pretty dead/deserted too, just like Tib. sun's villages. Share this post Link to post Share on other sites
wolfbite 8 Posted January 24, 2006 Test island!!! OOH OOH OOH OOH!!! Share this post Link to post Share on other sites
Jack Hammersmith 0 Posted January 24, 2006 hmm i think kolgujev and mogadishu wont fit Tiberian Sun style We will choose the Test Island and its Texturepack And now the Techtree of Tiberian Sun (without Firestorm units) so you can see how we will release our stuff ### GDI ### ### Soldiers GDI ### Soldier Techlevel 1 Discthrower Techlevel 2 Ingenieur Techlevel 2 Medic Techlevel 4 Jumpjet Techlevel 6 Ghoststalker Techlevel 10 ### Vehicles GDI ### Harvester Techlevel Techlevel 1 wolverine Techlevel 2 Titan Techlevel 3 APC Techlevel 6 Mobile Sensor Array Techlevel 6 Hover MLRS Techlevel 7 Disruptor Techlevel 9 Mammoth MKII Techlevel 10 MCV Techlevel 10 ### Aircraft GDI ### Orca Fighter Techlevel 5 Orca Bomber Techlevel 8 Carryall Techlevel 9 ### Buildings GDI ### Power Plant Techlevel 1 Refinery Techlevel 1 Tiberium Silo Techlevel 1 Barracks Techlevel 1 Warfactory Techlevel 2 Radar Techlevel 3 HeliPad Techlevel 5 Techcenter Techlevel 6 Service Depot Techlevel 7 ### Defense Buildings GDI ### Component Tower Techlevel 2 Vulcan Cannon Techlevel 2 Sam Upgrade Techlevel 5 Plate Techlevel 6 Walls Techlevel 6 Doors Techlevel 6 EMP Cannon Techlevel 6 RPG Upgrade Techlevel 9 Firestorm Generator Techlevel 9 Firestorm Wall Techlevel 9 Upgrade Center Techlevel 10 Seeker Control Techlevel 10 Ion Cannon Uplink Techlevel 10 ### NOD ### ### Soldiers NOD ### Soldier Techlevel 1 Rocket Infantry Techlevel 2 Ingenieur Techlevel 2 Cyborg Techlevel 4 Cyborg Commando Techlevel 10 Hijacker Techlevel 10 ### Vehicles NOD ### Harvester Techlevel 1 Attack Buggy Techlevel 2 Tick Tank Techlevel 3 Attack Cycle Techlevel 5 Subterranean APC Techlevel 6 Artillery Techlevel 6 Mobile Sensor Array Techlevel 6 Devils Tungue Techlevel 7 Mobile Repair Vehicle Techlevel 7 Stealth Tank Techlevel 8 Weed Eater Techlevel 10 MCV Techlevel 10 ### Aircraft NOD ### Harpy Techlevel 5 Banshee Techlevel 9 ### Buildings NOD ### Power Plant Techlevel 1 Tiberium Refinery Techlevel 1 Tiberium Silo Techlevel 1 Hand of Nod Techlevel 1 Warfactory Techlevel 2 Radar Techlevel 3 Techcenter Techlevel 6 Advanced Power Plant Techlevel 7 Temple of Nod Techlevel 10 Tiberium Waste Facility Techlevel 10 Missile Silo Techlevel 10 ### Defense Buildings NOD ### Laser Turret Techlevel 2 Sam Techlevel 5 Plate Techlevel 6 Walls Techlevel 6 Gate Techlevel 6 EMP Cannon Techlevel 6 Laser Wall Techlevel 8 Obelisk of Light Techlevel 9 Stealth Generator Techlevel 9 Thats all for now Tiberian Genesis Mod Staff Share this post Link to post Share on other sites
Sen†ry ˛°°ł 0 Posted February 1, 2006 A small info: Here a video of the new Juggernaut Walk animation And we will release it this weekend! so stay up ;P Version 0.8Beta! -=>JUGGERNAUT WALK ANIMATION VIDEO!!<=- thx to Cervo for posting on ofp.info ! The Tiberian Genesis Mod Team Share this post Link to post Share on other sites
ExtracTioN 0 Posted February 1, 2006 nice anims there m8 Share this post Link to post Share on other sites
Messiah 2 Posted February 1, 2006 is it just me having trouble viewing the video? Share this post Link to post Share on other sites
ExtracTioN 0 Posted February 1, 2006 is it just me having trouble viewing the video? Watched the video with WMP windows media player 9.0 no problems viewing it if you use WMP10 I heard it can give some troubles Share this post Link to post Share on other sites
Sen†ry ˛°°ł 0 Posted February 1, 2006 normaly the video must work... dunno ive changed short the DL link, because ofp.info is down ltrs Share this post Link to post Share on other sites