nordin dk 0 Posted January 18, 2002 I just finished doing all the camera work for my intro (my first camera script...*pads self on back*) I have seen maps where the names of the players who are currently playing, are displayed in the intro. How is this done? Share this post Link to post Share on other sites
Rob 1 Posted January 18, 2002 What are you trying to explain? are you trying to add simple names as the people named in the mission or the names of people that join? I have never seen peoples names just appear when they join...... If your wanting to add names, then go back into your camera script file and add titlecut ["name", "plain down", 2] Share this post Link to post Share on other sites
Chris Death 0 Posted January 18, 2002 name object Operand types: object: Object Type of returned value: String Description: Name of variable assigned to object in mission editor. In used on vehicle, name of first crew member (in order commander, driver, gunner). Example: name vehicle player taken from the official comref I'm not sure, but i think when you take control over a playable unit (which already owns a default name: greg byrd) the name will be occupied by the name of the player, which takes control. Just try what rob said, and maybe it works. I'll also try it out, sounds interresting to include in some missions. Share this post Link to post Share on other sites
nordin dk 0 Posted January 18, 2002 No that's not what I mean, Example: DV Chris Death logs on to a mp game. He's playing Rob in a deathmatch. Dv Chris Death is west, Rob is east. The intro shows the two players, and when the camera reaches DV Chris Death's unit a text message appears saying. "In the blue corner, representing the west: DV Chris Death. And when the camera reaches Rob's character it says "In the blue corner, representing east...it's Rob". Share this post Link to post Share on other sites
amos m 0 Posted January 19, 2002 Why are they both in the blue corner? DV Chris Death. It does say in your post: Description: Name of "VARIABLE" assigned to object in the "MISSION EDITOR". I think you'll need to write a script that gets info from the players cfg file or something. I wouldn't have a clue how though. Share this post Link to post Share on other sites
nordin dk 0 Posted January 19, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (amos m @ Jan. 19 2002,01:06)</td></tr><tr><td id="QUOTE">Why are they both in the blue corner?<span id='postcolor'> lol That was a typo Share this post Link to post Share on other sites
nordin dk 0 Posted February 13, 2002 Trying to *bump* a bit of life into this as of yet unanswered question. I take it the name (talking about the players screen-name, not the name that OFP assigns to units in the game) of the player has to taken from his config file, but how? Share this post Link to post Share on other sites
NEO -PZ- 0 Posted February 14, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (nordin dk @ Feb. 13 2002,22:09)</td></tr><tr><td id="QUOTE">Trying to *bump* a bit of life into this as of yet unanswered question. I take it the name (talking about the players screen-name, not the name that OFP assigns to units in the game) of the player has to taken from his config file, but how?<span id='postcolor'> I know what you mean, but I don't know how to do it. (Just so that you know that you're not alone in here ) Share this post Link to post Share on other sites
Bloodmixer 0 Posted February 15, 2002 Perhaps there is a reserved variable to do that, I would ask the MP editing gurus at OFPEC if they know how http://www.ofpeditingcenter.com (multiplayer forum) Share this post Link to post Share on other sites
niki 0 Posted February 16, 2002 Hi nordin_dk! Hint: When you use the chat command, the playername is revealed! I don't know if that works but maybe it could bring you closer to a solution??!? Example: wplr1 GlobalChat "I'm in the blue corner" - where wplr1 is the objectID handle for the unit Happy editing - from one dane to another Share this post Link to post Share on other sites
nordin dk 0 Posted February 17, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (niki @ Feb. 16 2002,12:15)</td></tr><tr><td id="QUOTE">Hi nordin_dk! Hint: When you use the chat command, the playername is revealed! I don't know if that works but maybe it could bring you closer to a solution??!? Example: wplr1 GlobalChat "I'm in the blue corner" - where wplr1 is the objectID handle for the unit Happy editing - from one dane to another  <span id='postcolor'> Yes, perhaps. Thank you Niki. Jeg er lidt af en spasser til det her, men det er sjovt at prřve sig frem Share this post Link to post Share on other sites
shadow 6 Posted February 18, 2002 I'm not 100% sure if I remember correctly but.... unitname globalchat format ["playername%1","Text to be displayed along with the current player's nickname"] Share this post Link to post Share on other sites