Big Dawg KS 6 Posted September 5, 2005 ive just finished adding "bandages" feature to those soldiers(you can check how it works by downloading my WPS mini mod, link in my signature ) after being wounded and healed by a medic, bandages will apear randomly on arms and legs of wounded soldier. Why random when you can check where a unit is hit? yes, as far as i know i can check where unitn was hit via eventhandler but notice the fact that unit can be hit several times before healed by a medic those can be grenades exploding near unit, unit can fall from building roof or can be hit by a car you would have to record all body parts that were "dammaged" and apply bandages on them after healing. that would need some heavy scripting and i think its not worth of efford and CPU time ;-) but thats what i know. is there other way of doing this ? I messed a bit with you Jon Doe kit and I did my Desert FIAhttp://img77.imageshack.us/img77/8488/tmdesertfia4lh.jpg Notice different Camo at legs and at shirts because it is a FIA unit If you like it I can send you the files edit:Spelling.... sorry for my English i was hopping you will make Greek soldier ;-) thanks for your offer but i would like to stick to one camo sheme. only soldier using different camo will be spec op, and that will be this sheme: http://www.phoenix-image.com/lighter....amo.jpg Yes the eventhandler is much more specific, but a better way to do it is to check right before the unit is healed if 1. ?! canstand and 2. ? handshit, to see if he needs bandages on his arms or legs. Share this post Link to post Share on other sites
offtime 0 Posted September 5, 2005 hmmm... didnt know that one :-) Thanks for the tip Kyle :-) ADDED: but whats about situations when soldier was hit in legs but he can still stand ? Share this post Link to post Share on other sites
offtime 0 Posted September 5, 2005 well... no reply means probably no solutions anyway work is going smooth tommorow i will probably send models to M.F. for config writting im not sure wich weapons pack he will pick but i personaly would like to see something that doesnt need jam3, not that i dont like it, i just dont have time to download it http://img61.imageshack.us/img61/2197/desf2wh.jpg http://img307.imageshack.us/img307/702/desg8ti.jpg Share this post Link to post Share on other sites
Sophion-Blue 0 Posted September 5, 2005 I thought i saw something on the hood of those jeeps! hah i wsn't going mad... anyways... very nice pics. Are there going to be any other armored units? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted September 5, 2005 I thought i saw something on the hood of those jeeps! hah i wsn't going mad... anyways... very nice pics. Are there going to be any other armored units? I believe its a scorpian. And, offtime, no, the only other way would to use a dammaged eventhandler, and then (possibly) use animations as switches. For example, if hes hit in the legs, animate "legshit" to 1, so when hes been healed you know his legs were hit. Share this post Link to post Share on other sites
j w 0 Posted September 5, 2005 I thought i saw something on the hood of those jeeps! hah i wsn't going mad... anyways... very nice pics. Are there going to be any other armored units? Yeah, noticed that too. What does it mean? And anyways, good work, this is on my downloadlist Share this post Link to post Share on other sites
CanadianTerror 0 Posted September 5, 2005 I think the scorpion is just a fictional emblem same as on the officer's beret. good touch though. Share this post Link to post Share on other sites
j w 0 Posted September 5, 2005 I think the scorpion is just a fictional emblem same as on the officer's beret. good touch though. Â Ah, ok... And yes, nice little detail Share this post Link to post Share on other sites
jankyballs 0 Posted September 5, 2005 Sorry for going OT, but where did you get your camo ttexture for your Auscam, Tablos? Share this post Link to post Share on other sites
TabloMaxos 0 Posted September 5, 2005 Sorry for going OT, but where did you get your camo ttexture for your Auscam, Tablos? Don't remember exacly i made a collection of camo pattern about a year ago from many sites as rescources. For not going offtopic PM me or use this thread http://www.flashpoint1985.com/cgi-bin....98;st=0 Share this post Link to post Share on other sites
offtime 0 Posted September 6, 2005 damn thread hijackers ! i just finished modeling, now everything is up to Major after writting config, pack will be basicly ready :-) http://img356.imageshack.us/img356/1087/desi0zu.jpg tip: now is the best moment to bug him about wich weapons pack will he use ;-) Share this post Link to post Share on other sites
honchoblack 2 Posted September 6, 2005 good job, the short sleeves are an excellent addition, this addon is definatly on my download list Share this post Link to post Share on other sites
belgerot 33 Posted September 6, 2005 Indeed, the pack does look very nice, especially with the recent additions. Share this post Link to post Share on other sites
TabloMaxos 0 Posted September 6, 2005 tip:now is the best moment to bug him about wich weapons pack will he use ;-) None! Don't use any weapon pack because most of the people nowdays now how to use the addweapon command and every one can use the weapon they like. Share this post Link to post Share on other sites
rellikki 7 Posted September 6, 2005 tip:now is the best moment to bug him about wich weapons pack will he use ;-) JAM3 Share this post Link to post Share on other sites
j w 0 Posted September 6, 2005 tip:now is the best moment to bug him about wich weapons pack will he use ;-) ¨Custom? JAM3 could be good to Share this post Link to post Share on other sites
Major Fubar 0 Posted September 6, 2005 At the moment, first release will be basic BIS 1.96 weapons. There is a good chance I will also make a JAM3 version, depending on time restraints, which may be released either simultaneously, or a short time after initial release. Share this post Link to post Share on other sites
Munk 0 Posted September 6, 2005 If you dont have enough time I dont mind doing a JAM3 config. Will these be ECP compatible? Share this post Link to post Share on other sites
offtime 0 Posted September 6, 2005 ECP gives default eventhandlers to soldiers ? if yes, then they wont be fully compatibile they need to have they own init eventhandler to make Llauma's head work but making special version of config wich would combine ECP eventhandlers with this one for Llaumas head, shouldnt be a problem Share this post Link to post Share on other sites
CanadianTerror 0 Posted September 6, 2005 Ya, the short sleeves really make a difference. Quote[/b] ]Don't use any weapon pack because most of the people nowdays now how to use the addweapon command and every one can use the weapon they like. That takes waaay to long. You just edit in your own weapons in the config from any weapon pack(s), it takes like 5-10 minutes...and you just have to do it once. Quote[/b] ]first release will be basic BIS 1.96 weapons. There is a good chance I will also make a JAM3 version I havent tried the new JAM but I didnt like the original (having the same weapon sounds for different weapons is not my cup of tea)...but again, easy to edit if its not a locked up cpp. Share this post Link to post Share on other sites
offtime 0 Posted September 6, 2005 hmmm.... not bad idea would be giving bis weapons possibility to shoot JAM mags i did such thing in WPS its all about giving in cpp in magazines line, besides standart ammo, names of jam mags this way missionmaker (if he wants) only needs to remove and add new magazines. all weapons from OFPL_weap90 can also shoot jam2 mags. such half good solution for JAM fans besides, this way weapons could be "half" compatibile with jam2 and jam3 Share this post Link to post Share on other sites
Commando84 0 Posted September 6, 2005 damn the new jam sounds are nothing like the original i think... this time around you can actually hear the difference between akm and ak sounds and also the svd sniper rifle sound makes the hair on my back twist please please make a jam configed version of the troops Share this post Link to post Share on other sites
cornhelium 0 Posted September 7, 2005 Looking great guys, Have you thought about using either the ORCS or RHS weapon packs? Both can use JAM magazines. You could kit out the units with ORCS or RHS weapons, and their respective JAM mags. That way you'd get top quality East weapons, plus the advantages of JAM3 (High Dispersion, Interchangeability, Recoil, Player decides what sounds to use etc.). Also, JAM3 has mounted machinegun magazines, with HD variants. These babies were made for your jeep - I've altered the Tonali technicals to use them and they work great. Advantages: sound the same as the hand-held MGs, option for High Dispersion. Hop on over to the JAM3 thread (top of page 5) for a rough example of how to use them in a vehicle's config. Quote[/b] ]I havent tried the new JAM but I didnt like the original (having the same weapon sounds for different weapons is not my cup of tea)... Yep - fixed in JAM3. Most mags now have unique fire sounds, wherever reasonable. Cheers, CH Share this post Link to post Share on other sites
Major Fubar 0 Posted September 7, 2005 I will say for the initial release it will deinitely be BIS only weapons, but maybe an open source config for peeps who want to modify the weapon loadouts...the main reason is I know that a list of required addons often puts people off new addons. I'm also hoping to have a small number of missions bundled with the pack too. Share this post Link to post Share on other sites
CanadianTerror 0 Posted September 7, 2005 Quote[/b] ]I'm also hoping to have a small number of missions bundled with the pack too. Does that mean a delay on releasing the pack to make missions now? Why not just release em after when they are done? Share this post Link to post Share on other sites