SIG21_Surgeon 0 Posted August 31, 2005 I'm sorry but I'm not into scripting yet. Since I have to ask for it... I like to make a air assault type mission with HWK_C130 (what else should I do with it?). However it takes much to long to get all paras out of the plane. I've already decreased the time between the jumpers as far as possible but it still takes too long. Additionally they jump only out of the plane the player is in, but I would recommend to have them jumping out of three planes simultaneously. And now the best (or worst if not possible), in two lines like using both doors. Basically two jumpers instead of one with enough space between them. Would be pleased if someone could tell me if this is possible at least. Thanks Share this post Link to post Share on other sites
Balschoiw 0 Posted September 1, 2005 If you want to have independant timed creat chutes along the pathway of the plane and beam the units out of the plane into the chutes. Share this post Link to post Share on other sites
mattxr 9 Posted September 1, 2005 Use this script.. its the only one i use and its great will all aircraft... Paradrop Script Quote[/b] ]In this Code Snippet, you can load 24 troops (3 squads of 8 men) in to a Chinook, and then parachute drop them over a target. Paradrop.sqs is evoked by trigger, and can be used simultaneously on all three groups. Also, there is a line in the code which unassigns the troopers from the chopper, thus making it usable on AI troops. real easy to make it a c-130 instead Share this post Link to post Share on other sites
SIG21_Surgeon 0 Posted September 1, 2005 I already use this script. My intention was find a script similar to HWK's parasoldiers.sqs, only with two rows of paratroopers. The advantage is that it uses the features of the C-130 (e.g. doors) and more important that the sqs is addon included. So you don't have to make a scripts for every squad jumping, because this is a lot of work plus you have triggers for each sqd to leave the plane (because you don't want all sqds leaving all planes at the same time). However I thank both of you for your efford and time... Share this post Link to post Share on other sites
mattxr 9 Posted September 1, 2005 well you could duplicate the script and name it .. para2 or what eva and make one group eject from the first trigger then the 2nd group eject from the second trigger then just one group jumps at a time Share this post Link to post Share on other sites
mattxr 9 Posted September 1, 2005 Or... instead of telling the group to jump at the first trigger just make it so they jump at the 2nd trigger.. No need to make juplicate scripts.. just need more triggers thats all... Share this post Link to post Share on other sites
skileriuzas 10 Posted January 2, 2010 name you're palne plane1 set the waypoint where you want to paradrop and double click the waypoint finde the line on activation and in that line type this [plane1] exec "mtyc47\quickeject.sqs" Share this post Link to post Share on other sites
Petar 10 Posted January 5, 2010 name you're palne plane1 set the waypoint where you want to paradrop and double click the waypoint finde the line on activation and in that line type this [plane1] exec "mtyc47\quickeject.sqs" Hey skileriuzas the thread hasnt been answered 5 years and it is obvious that he has solved the problem :) Share this post Link to post Share on other sites
skileriuzas 10 Posted January 6, 2010 Hey skileriuzas the thread hasnt been answered 5 years and it is obvious that he has solved the problem :) lol thx :) Share this post Link to post Share on other sites