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Mr.BerZerk

Damage models

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Ive been doing some thinking about the way damage is inflicted in ofp, wich basicly sux. well you have some simple effects like cant stand up when hit badly in feets, lack of accuracy when hit in hands. but i think you (bis) should add some effects to the next game. Say a bullet hit you in the foot, and the bullet punctured a blood wain, and youre loosing blood. would be fun if this somehow would give you blackouts after a while, and maybe could cause to incountionus and death after a period of time. But it would also be cool if medics could do fix with this somecind and other stuff. (you find stuff about that in some other thread).

About the Vehicles, if you played "WWII Online" you know they have a system to vehicles wich cause this and this damage when hit on different places, say you hit close to the engine it could maybe cause it to malfunction, and thats something that would be fun with choppers, puncture the oil tank or something in a plane with a 50. cal sniper rifle :P

i dont know if it would be an idea to add different tasks to repair personell, that is if you will be able to do something like that as you can in many games. But you could add it to AI crew.

huh.gifwink_o.giftounge2.gif

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Quote[/b] ]lack of accuracy when hit in hands.

Test and see, it's already been done.

Quote[/b] ]About the Vehicles, if you played "WWII Online" you know they have a system to vehicles wich cause this and this damage when hit on different places

Tanks has this but not cars. Tanks loses it's ability to move, stear and/or fire but cars can only lose it's wheels and stearing.

This system just have to be improved a bit.

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Quote[/b] ]I wrote: well you have some simple effects like cant stand up when hit badly in feets, lack of accuracy when hit in hands.

Wich means, that It allready exists """well you have""" is what i wrote.

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Quote[/b] ]About the Vehicles, if you played "WWII Online" you know they have a system to vehicles wich cause this and this damage when hit on different places

Tanks has this but not cars. Tanks loses it's ability to move, stear and/or fire but cars can only lose it's wheels and stearing.

This system just have to be improved a bit.

Yeah, but I think he means more than that...in wwiionline, if you hit a tank in a heavily armored section it will have no effect on it whatsoever. However, if you hit it in a weak spot, it might blow the whole thing up. WWIIonline's damage model is far more complex than flashpoint's...if you hit the tracks, not only will they be disabled but you can visibly see them torn to pieces by an tank round. If you hit the turret in a weakly armored spot then you might trigger an ammo cookoff (where the ammo inside the turret starts to catch fire and explode). Turrets can be popped off, fuel tanks can be leaked, different parts can be damaged, the armor is differently distributed throughout the tank, and there is no health bar. In wwiionline, with an anti-tank rifle some shots might kill it one hit, some you might hit all you want and it will have little or no effect depending on where you round the armor.

Currently, ofp-uses a "health-bar" type damage system, where if the turret health reaches 0 it can't move...it is pretty simplistic compared to the simulated armor system of wwiionline.

On another note, same exact thing for planes in both games...wwiionline has a nice aircraft damage model, but ofp has a health-bar damage model.

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Say a bullet hit you in the foot, and the bullet punctured a blood wain, and youre loosing blood. would be fun if this somehow would give you blackouts after a while, and maybe could cause to incountionus and death after a period of time. But it would also be cool if medics could do fix with this somecind and other stuff. (you find stuff about that in some other thread).

OFP1 already has this in WGL Mod. In WGL if you get hit you start blacking out, breathing faster, blinking, etc. That all goes on until either you bandage yourself, a medic helps you, or you bleed out.

Also WGL has engine malfunctions.

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in wgl it doesnt matter where youre hit, you bleed anyway.

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I agree... but its allready been announced that game2 will have alot better damage model.. houses falling to pieces, vehicles torn apart etc....

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Closing - we've got about 40 topics just like this, including at least one other one active right now. wink_o.gif

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