dmakatra 1 Posted May 24, 2005 I'm trying to bend the AI limits and I'm doing a few experiments which I will then maybe sum up to a mission or a scripting pack or something. But to make it work I need this, badly. Would it be possible to make a laser point-weapon without the designator itself? Without animation needed? Kinda like one of 'em SEB Nam Pack 2 Radios or BAS Radios, but with laser instead? Except that there shouldn't be any weapon model. Then it'll only be a config file you need to write, right? Is this possible? And more importantly, can some kind soul make it for me? Thanks! Share this post Link to post Share on other sites
nephilim 0 Posted May 24, 2005 do u mean a normal laserpointer? if so nope... not by default its not possibel to achive a similar effect like with the laserdesignator on a hand gun or rifle and to fire normal bullets Share this post Link to post Share on other sites
dmakatra 1 Posted May 24, 2005 Well sorta. You know how the BAS/SEB Radio's work? It says in the action menu 'Weapon Radio' or something similar. What I want is a laser designator but it hasn't got a model. So when you arm it (just as a LAW or a Radio) you don't have to bring out the designator of your back or anything. You just aim with it directley, like the BAS/SEB Radio's but with laser. Share this post Link to post Share on other sites
BlackScorpion 0 Posted May 24, 2005 Hmmm... Well, the Mapfact XM8 Compact Carbine rifle has a build-in laser designator which you can use the same way than in e.g choppers, you just press the change weaponmode (or whatever it is) key, like single - burst - full auto - laser designator. But, I can't think of anything else that isn't the same that normal LD. Share this post Link to post Share on other sites
dmakatra 1 Posted May 24, 2005 Could you give me a link? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 24, 2005 Well sorta. You know how the BAS/SEB Radio's work? It says in the action menu 'Weapon Radio' or something similar. What I want is a laser designator but it hasn't got a model. So when you arm it (just as a LAW or a Radio) you don't have to bring out the designator of your back or anything. You just aim with it directley, like the BAS/SEB Radio's but with laser. No that can't be done, you are creating a conflict, since it is the very property that the BAS readios have that prevent them from firing that cause them to not be pulled of the units back. As soon as a weapon is given the ability to fire, it will be pulled of your back, granted the magazine is classed as a secondary weapon magazine, which is what it must be fore the laser designator to work. As for the Mapfact XM8, that is scripted and doesn't work 100%, in other words its just not the same as having a real laser designator. Not to mention that the XM8 laser does NOT work just like the normal one, you have limited "Battery" time (thats really cause its ammo is limited) and you cannot move the laser, it must remain stationary. Also, you have to click and hold it and AI won't use it right so no chance of that working. Share this post Link to post Share on other sites
dmakatra 1 Posted May 24, 2005 Crap. So there's no way in hell I can make a secondary weapon fire from a regular combat stance? Plan B then, but that's going to look really nasty. Anyone have any more ideas? Share this post Link to post Share on other sites
BlackScorpion 0 Posted May 24, 2005 Oh BTW here's the link for the XM8 if you're still interested. Share this post Link to post Share on other sites
dmakatra 1 Posted May 24, 2005 I found it myself. But thanks anyway. I'm afriad KyleSarnik is right though. It doesn't work very well. Share this post Link to post Share on other sites
General Barron 0 Posted May 26, 2005 I'd be very interested as well if something like this were possible. It would be a great way to direct the AI's fire (for covering fire), since you could tell them to target the LD. Of course, you would also need the LD configured so that infantry weapons would shoot at it, but that is a whole 'nother issue. Anyway, not trying to hijack a thread or anything, but just expressing interest as well (although it might be for a different reason). Too bad it seems it can't be done... Quote[/b] ]So there's no way in hell I can make a secondary weapon fire from a regular combat stance? Well, technically you could, but then ALL secondary weapons would be fired like regular ones. Share this post Link to post Share on other sites
dmakatra 1 Posted May 29, 2005 What do you mean by that Barron? Could you explain more in detail? Share this post Link to post Share on other sites
General Barron 0 Posted May 29, 2005 By which? This: Quote[/b] ]It would be a great way to direct the AI's fire (for covering fire), since you could tell them to target the LD. Or this? Quote[/b] ]Well, technically you could, but then ALL secondary weapons would be fired like regular ones. Share this post Link to post Share on other sites
General Barron 0 Posted May 29, 2005 You would have to make a new cfgMoves class, making it so that whenever a unit uses a secondary weapon, he uses the same anims as he does when using a rifle. You could then apply this cfgMoves to a unit in an addon that you create, so that only the units in that addon use those moves. Or, you could modify the game's config, and make it so that all units use those moves. Either way, it would be a total PITA, and not really worth the trouble, since then those units would look really funky when using AT weapons. Share this post Link to post Share on other sites
DanAK47 1 Posted May 30, 2005 You could remove the secondaryWeapon slot from the unit so that they could not use AT weapons, and make the laser use an item or pistol's slot. Then, using statesExt, alter the animations that the particular soldier uses for AT weapons. However, the problem would still exist for other soldiers (e.g., those who pick up the "laser" after your guy dies) but depending on what you intend to do with this, that might not be a problem. Share this post Link to post Share on other sites
dmakatra 1 Posted May 30, 2005 Hey, that would totally work. The players I'm going to use it on aren't supposed to pick up AT Weapons anyhow. I'd love to keep it in a pistol spot but KyleSarnik said that's impossible. Share this post Link to post Share on other sites
DanAK47 1 Posted May 30, 2005 Worked for me as an item. Share this post Link to post Share on other sites
dmakatra 1 Posted May 30, 2005 Cool. Could you write up the config for me? Share this post Link to post Share on other sites