Sibylla 0 Posted May 20, 2005 Surely it will take some adaptation of current OFP addons to get them into AA...perhaps we will get an oppertunity to learn som more interesting czech words Share this post Link to post Share on other sites
Radnik 18 Posted May 20, 2005 ... Maya support would be nice Share this post Link to post Share on other sites
Hornet85 0 Posted May 20, 2005 what i realy will like in O2 or any program like that is an eayer way to get textures/blueprints in wy not make it so i can import a JPG cant be to hard right i know that most guys use paintshop pro or programs like that but not all got that forgive me if this is an idea that sucks Share this post Link to post Share on other sites
Gordy 0 Posted May 20, 2005 ... Maya support would be nice  Agreed. All major 3D Apps should be supported. Share this post Link to post Share on other sites
DFP - Tim 0 Posted May 20, 2005 And errr...in that case, maybe adding a few more people with modelling texturing and coding abilities to the modmaker group I would like it to join the modmaker group, I can work whit island editor tools and I know the basics of O2. And i got allot of ideas lol ;). But i would like it to work in a team... greetz... Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 20, 2005 ... Maya support would be nice  Agreed. All major 3D Apps should be supported. Do you mean supported by O2 (like to convert) or do you mean that OFP should directly accept any 3d model format? If so, I don't think anything but a p3d would ever work for this game... Share this post Link to post Share on other sites
VipHeart 0 Posted May 22, 2005 There are only two things which O2 is really lacking: - EXTRUDE function - easier UVmap/TEXTURE functions O2 ist just about perfect for low poly modelling in all other aspects.. But I really would like to see in the game itself is a better handling of the animations system ( for example: animations for weapons and vehicles) and an improved ballistic/ammo system where several weapons of the same kind could use the same ammo yet have different sounds and so on.. AND multiple gunner positions would be great!!! Share this post Link to post Share on other sites
DBR_ONIX 0 Posted August 31, 2005 Blooean (Or howeverthefeck you spell it..) operations would be good.. Modeling buildings is fecking annoying, as it takes a lot of work (deleting faces of a wall, puting more points in, then redoing the wall, and textres on it etc..). With the subtract things, you could make a box where the window is, and instantly have a nice window Plugins for things like Maya/3DSMax would be good, but even better would be explainations of the file-types so the community can create programs quicker.. Being able to import (reliably) more file-formats would be good too.. But best thing would be information, on when the tools will be avalible, and also info on file-formats etc (Even "Their the same as OFP" would be very usefull ) - Ben Share this post Link to post Share on other sites
berghoff 11 Posted August 31, 2005 Extrude functions doesn't work well on detailed objects/meshes but making a wall with a window in it is best done manually. if it has import/export fuctions I'm happy :P Share this post Link to post Share on other sites
DBR_ONIX 0 Posted August 31, 2005 but making a wall with a window in it is best done manually. You try modeling a building, with lots of windows, then for some reason you go to add another window, or door.. It's hell About 10x worse if you have it textured.. Even if it didn't work well on complex shapes, it'd be usefull to have.. If it's not there and noone uses it, no big deal.. If it's not there and someone needs it, it's a problem - Ben Share this post Link to post Share on other sites
Gordy 0 Posted August 31, 2005 Extrude functions doesn't work well on detailed objects/meshes but making a wall with a window in it is best done manually. Excuse me? Are you crazy? Currently I am working on a scene that has approx. 4-5 mln polys. Part of the scene is a car AM DB4 GT Zagato that has a lot of curves and there is not one planar face in it. 99% of my modelling is based on extrudes and that includes making holes (without booleans) in meshes over 1 mln polys. Share this post Link to post Share on other sites
berghoff 11 Posted August 31, 2005 I meant booleans operations hehe Share this post Link to post Share on other sites
Gordy 0 Posted August 31, 2005 I meant booleans operations hehe Well, booleans are for very beginners. Anyway, Support in terms of shaders, exporters would be very handfull. Share this post Link to post Share on other sites