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KaRRiLLioN

Map Cycle doesn't seem to start on my DS

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I've made a cfg file for my dedicated server and I've followed the DSAdmin instructions that came with it but I think I must've done something wrong. When I start up my server, it execs the cfg file--I know this because the hostname and such is correct, but for some reason it does not start the mapcycle. Is there something else I need to do? I'll paste in my server.cfg file.

One other thing, my server shows up twice in All Seeing Eye, but only once in Gamespy Arcade. Is this just a problem with All Seeing Eye? I haven't seen others server showing up twice like mine.

Anyway, here's my server.cfg file. I appreciate any help!

hostname = "KaRRiLLioN's OFP BootCamp (209.193.133.66 FULL T-1)";

passwordAdmin = "adifferentpasswordthanthis"; // password to protect admin access

motd[]=

{

"||OPERATION FLASHPOINT BOOTCAMP",

"||HOSTED BY KaRRiLLioN=AR=",

"||ATHLON XP 1900+ 1.5GB RAM ON DEDICATED T-1",

"||ENJOY!",

}; // Welcome message

motdInterval=4;

voteThreshold=0.5; // when one half agrees, this is enough to confirm a vote

reportingIP="master.gamespy.com"; // private server - no reporting

voteMissionPlayers=1; // start voting when 3 players connect

MaxMsgSend = 256;

MinBandwidth = 768000;

Maxplayers = 20;

class Missions

{

class Mission01

{

template = CTF_Bay Conflict(2-20;

cadetMode = cadet_mode;

param1 = 1800;

param2 = 5;

};

class Mission02

{template = CH_Take St. Phillippe(2-20);

cadetMode = cadet_mode;

param1 = 1800;

param2 = 100;

};

class Mission03

{template = TDM_The Race(2-12);

cadetMode = cadet_mode;

param1 = 1800;

param2 = 5;

};

class Mission04

{template = CTF_Island Conflict(2-20);

cadetMode = cadet_mode;

param1 = 1800;

param2 = 5;

};

class Mission05

{template = CH_Take the Island(2-20);

cadetMode = cadet_mode;

param1 = 1800;

param2 = 100;

};

class Mission06

{template = TDM_OH58 Challenge(2-12);

cadetMode = cadet_mode;

param1 = 1800;

param2 = 5;

};

class Mission07

{template = CH_Conquer Two Towns(2-20);

cadetMode = cadet_mode;

param1 = 1800;

param2 = 100;

};

class Mission08

{template = CTF_Small Island(2-20);

cadetMode = cadet_mode;

param1 = 1800;

param2 = 5;

};

class Mission09

{template = TDM_Runway Rampage(2-20);

cadetMode = cadet_mode;

};

class Mission10

{template = CH_Conquer!(2-20);

cadetMode = cadet_mode;

param1 = 1800;

param2 = 300;

};

class Mission11

{template = CH_Tiny Island(2-20);

cadetMode = cadet_mode;

param1 = 1800;

param2 = 100;

};

};

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I Believe it should be cadetMode = 1;

Lemme know if this doesn't work.

Also, about the showing up in ASE 2x, it's 2 diff ports, mine does that as well smile.gif

hostname = "KaRRiLLioN's OFP BootCamp (209.193.133.66 FULL T-1)";

passwordAdmin = "adifferentpasswordthanthis"; // password to protect admin access

motd[]=

{

"||OPERATION FLASHPOINT BOOTCAMP",

"||HOSTED BY KaRRiLLioN=AR=",

"||ATHLON XP 1900+ 1.5GB RAM ON DEDICATED T-1",

"||ENJOY!",

}; // Welcome message

motdInterval=4;

voteThreshold=0.5; // when one half agrees, this is enough to confirm a vote

reportingIP="master.gamespy.com"; // private server - no reporting

voteMissionPlayers=1; // start voting when 3 players connect

MaxMsgSend = 256;

MinBandwidth = 768000;

Maxplayers = 20;

class Missions

{

class Mission01

{

template = CTF_Bay Conflict(2-20;

cadetMode = 1;

param1 = 1800;

param2 = 5;

};

class Mission02

{

template = CH_Take St. Phillippe(2-20);

cadetMode = 1;

param1 = 1800;

param2 = 100;

};

class Mission03

{

template = TDM_The Race(2-12);

cadetMode = 1;

param1 = 1800;

param2 = 5;

};

class Mission04

{

template = CTF_Island Conflict(2-20);

cadetMode = 1;

param1 = 1800;

param2 = 5;

};

class Mission05

{

template = CH_Take the Island(2-20);

cadetMode = 1;

param1 = 1800;

param2 = 100;

};

class Mission06

{

template = TDM_OH58 Challenge(2-12);

cadetMode = 1;

param1 = 1800;

param2 = 5;

};

class Mission07

{

template = CH_Conquer Two Towns(2-20);

cadetMode = 1;

param1 = 1800;

param2 = 100;

};

class Mission08

{

template = CTF_Small Island(2-20);

cadetMode = 1;

param1 = 1800;

param2 = 5;

};

class Mission09

{

template = TDM_Runway Rampage(2-20);

cadetMode = 1;

};

class Mission10

{

template = CH_Conquer!(2-20);

cadetMode = 1;

param1 = 1800;

param2 = 300;

};

class Mission11

{

template = CH_Tiny Island(2-20);

cadetMode = 1;

param1 = 1800;

param2 = 100;

};

};

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Thanks a ton! I'll give it a shot. BTW I enjoyed playing on your server last night. I sent Hudson a few of my Cap and Hold (CH) missions that I made and a good time was had by all---well at least by me! =)

Some of my CH missions have 4 control points on them and cover several towns so it was good to have about 20 ppl duking it out over the towns. I can't wait until the netcode can handle 64 players. (hint, hint BIS) =)

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Hey Kar! Lurker from Norwegian Whalers here. Drop by irc or the fear net MsgBoard some time. I've converted a few ppl over to OFP so we're playing somewhat often now with LtHawk, Temu, Dope, Slick, Night, Cloud, etc. I also have a server running and can prolly help you out a bit.

-Lurker [NW]

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LURKER! Dang, haven't talked to you for a while! You'll have to swing by my server sometime. It's 209.193.133.66.

That'd be sweet getting some of the AQer's and AHLer's fragging again.

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Just a heads up...your first mission may not be loading as it looks like you may have forgotten the closing ) in the title...

{

template = CTF_Bay Conflict(2-20;

cadetMode = 1;

param1 = 1800;

param2 = 5;

};

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Does it matter if my mission names have spaces in them, or do I need to enclose them in quotes?

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I just figured out what has been bugging me about your cfg...you need to include the .islandname at the end of your mapname.

like

template = CH_Take St. Phillippe(2-20).abel;

or whichever the island is...

everything but the .pbo extension.

That should do it!

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LOL I just figured that out a few mins ago when I finally located that sample.cfg. I was like DOH!

It works now, thanks!

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