5133p39 16 Posted May 14, 2005 How do you define which portion of model is not bulletproof? (i can shoot driver through window, but not through permanently opened doors on the side) ...i spent an hour by searching the forums. I have found numerous posts concerning model LODs - but it was rather confusing, and no answer for me. I found some tutorials on this, but nothing concerning this problem (opposite problem - to not shoot thru - yes, it was explained there, but still not enough info for me). I would be very happy if anyone try to explain the LODs again. Share this post Link to post Share on other sites
hardrock 1 Posted May 14, 2005 You define that in your FireGeometry Lod. If you haven't got one, your Geometry Lod is used instead. Since I'm pretty sure you didn't outmodel the windows in your Geometry Lod, you gotta create a FireGeometry Lod which has to be a bit more detailed, with the windows being outmodelled and (important!) the driver proxy being copied into. FYI: Geometry - Collision detection (no outmodelled windows necessary) FireGeometry - Detects if hit by bullets or missiles Share this post Link to post Share on other sites
5133p39 16 Posted May 14, 2005 this is exactly what i have: Fire Geometry - big hole in place of the doors, driver proxy Geometry - simple model composed of multiple solid objects It doesn't work. (and btw. the windows, which are "shoot-thru", aren't outmodelled in Fire Geometry, neither they are in Geometry, just in Views and Resolution lods) Share this post Link to post Share on other sites
colonel_klink 0 Posted May 14, 2005 Check that you have components in both fire geometry and geometry lods. Also both lods will need to have the same open doorways for them to work correctly. Share this post Link to post Share on other sites
5133p39 16 Posted May 16, 2005 i have rearranged some components to make them more simple, and now it works. Thanks everyone. ...but now i have another problem: when i order some units to get in that vehicle (its truck), in cargo, one of them is positioned half meter above the others, but all proxies in O2 are in the same height. Share this post Link to post Share on other sites