Albert Schweitzer 10 Posted April 5, 2005 What usually happens is that I log on into a server during the time they are playing a mission. No problem, I can wait, but why do I need to stay in front of the screen? Because otherwise there is no way to find out when they have finished and I can get into a slot. Why isnt there a loud signal that tells me the previous mission is over? I could do other stuff in the meantime! Damn I guess I should have posted that in the multiplayer thread! Share this post Link to post Share on other sites
daithi 0 Posted April 5, 2005 OFP Watch already has this facility, you can have it running in the background and a rather sexy voice tells you when the server is at the Briefing screen Share this post Link to post Share on other sites
hardrock 1 Posted April 5, 2005 Grab yourself OFPWatch Albert. There's a loud (and by a female voice!!) "Debriefing" when the game ends edit: nargh daithi was faster this means war! Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted April 5, 2005 okay, fair enough. But that is a mod. It should be implemented in OFP2 as standard!!!! Share this post Link to post Share on other sites
Victor_S. 0 Posted April 6, 2005 Hopefully ofp2 multiplayer will be good enough that you wont need an alarm Share this post Link to post Share on other sites
InqWiper 0 Posted April 9, 2005 Quote[/b] ]okay, fair enough. But that is a mod. It should be implemented in OFP2 as standard!!!! I think you will rarely need it since OFP2 will have join in progresse Share this post Link to post Share on other sites