grunt249 0 Posted March 15, 2005 I have a question about how to make a plane "teleport" to a new island in-flight without needing to show a new briefing screen. I am not even sure where to begin searching, or what search text to use. If this has already been asked and someone recalls the answer, please post a copy of the topic here. If it hasn't been asked and someone knows the answer, please let me know. A brief description of the use is that an aircraft will take off from one island, fly off the coast a few km, and then be teleported to the edge of the new map, minus a little fuel. This will simulate flying from one location to the other, sort of like a time jump, but I need it to be seamless. A short pause or cutscene is ok, but it needs to be part of the same mission. So if possible, when the plane is teleported, no new briefing screen will appear. A few problems that I do see with this, maybe correctable, are that during the first briefing it will show the map of the starting island. This would make it impossible to show the map of the new island as well as the required markers during the first briefing right? If this is not correctable, then I guess I have no choice but to make the first takeoff sequence part of the mission intro, and not user-flyable. But any advice will be greatly appreciated. Share this post Link to post Share on other sites
hardrock 1 Posted March 15, 2005 This is definitely not possible without loading. Means you have to make one mission, where you show the briefing and everything, add debriefing=0 in the description.ext (disables the debriefing i guess) and then another mission (in a campaign) that continues on the other island. I'm not sure if you can set the briefing before the mission off without completely disabling the briefing (also ingame), try the description.ext setting briefing=0 Share this post Link to post Share on other sites
grunt249 0 Posted March 15, 2005 I think that my requirements are going to be impossible to meet, because even if using that suggestion, the briefing shown will be for the first island. That will make placing markers and such on the second island map impossible without showing a new briefing when the player enters the new map. I appreciate your help Hardrock, but I have concluded that this was a wasteful post and will not be a possible feature. Instead I will just have to show the beginning takeoff sequence as a cutscene. Won't work out as well, but it's the only real option that will work. Thanks anyways though. Share this post Link to post Share on other sites
theavonlady 2 Posted March 15, 2005 What happens if you simply don't include a briefing.html file? Share this post Link to post Share on other sites
hardrock 1 Posted March 15, 2005 What happens if you simply don't include a briefing.html file? That I meant with I'm not sure if you can set the briefing before the mission off without completely disabling the briefing (also ingame), try the description.ext setting briefing=0 When you don't include a briefing.html file in the second mission, you won't be able to look up for done objectives or other things like that, since there simply won't be a briefing also ingame when you switch to the map screen. No idea if the briefing=0 setting works though, probably not Share this post Link to post Share on other sites
chops 111 Posted March 15, 2005 Erm....you said "any help" right? Well... I know it's possible to turn debriefings off. I had a look at OFPEC and couldnt find out how. The point being if you perhaps created a two mission campaign, with the first mission ending as you reach a certain point on the first island, the second might be able to start without to much interuption, if you can find out how to turn briefings/debriefings off. If you were wanting to fly from one of the 3 original BIS islands to another, you could perhaps use this island addon which has all 3 islands on one......uh "island". You said "any help"!! Edited 30 secs after post. It seems people who know what theyre doing are here now. Best ignore me Share this post Link to post Share on other sites
grunt249 0 Posted March 15, 2005 If you were wanting to fly from one of the 3 original BIS islands to another, you could perhaps use this island addon which has all 3 islands on one......uh "island". This will be part of my campaign that is in progress, so it doesn't have to actually be a single mission. And the islands used are not both "default" islands, so that map addon won't work. Thanks for that tip though, not bad for other mission ideas. I don't mind the first part of the mission showing you a briefing, at least that way the pilot knows where he's taking off from. If there's a slight delay during the transition, that isn't bad either. The problem I see is that, when the pilot gets to the next island, his notebook needs to be updated with the new island map, objectives, and markers. BUT, I don't want that new briefing to pop up after the "teleport". I have seen this done before in a mission somewhere, just can't remember where. So again, a short delay between the teleport sequence is fine, but I don't want the whole briefing page to open up. But the notebook will need to be updated with the new map and objectives once the pilot is over the new island. I would like the transition to be as smooth as possible, minor delay expected though. As of now, it seems my best bet is to just have the first mission start on the ground, and in the notebook just state it as "You are going to blah blah island for a blah blah mission, etc. You will be given further orders and a more detailed briefing enroute". Then when the pilot is within the final marker area, no debriefing, just skip to next mission. Then a short intro shows him in flight, switches to the new briefing with notebook. This will give the pilot a few moments to review his "updated" new briefing, who can then continue the mission already in flight on new island map. It would work a lot smoother if there was a way to show the briefing for the second island, objectives and all, while at the first island before takeoff. But if this is not possible, the second option will have to do. No big deal, but would look a lot better if it could be done as I hoped for. Thanks for the suggestions and help so far. Share this post Link to post Share on other sites
mattxr 9 Posted March 15, 2005 AEC island... does someone have a link and pic to show him.. Share this post Link to post Share on other sites
grunt249 0 Posted March 15, 2005 Mission will have pilot taking off from Trinity Island, and flying into either Skye Island or Nogova Island. AEC island... does someone have a link and pic to show him.. I have seen that island, just haven't d/l it yet, but I plan to soon. Just haven't had use for it yet. It's a great idea and nicely done, but just doesn't fit this mission requirement. And the origin flight must depart from or arrive at non-BIS islands. It's cool though, the mission will still work just fine without the fancy teleport, maybe not as "cool", but will still work. Â EDIT: Thought it was a good idea to include a link for information on the AEC island addon, just in case anyone else reading this topic might find it of use. Share this post Link to post Share on other sites