ag_smith 0 Posted March 1, 2005 I have to make 8-wheeled vehicle. That's an easy part. Now I need to prevent front wheels from turning left and right. Basically, I don't want any of the 8 wheels turn. Is there any way to do this? Â Share this post Link to post Share on other sites
orson 0 Posted March 1, 2005 If you mean turn as in steer , then just config it as a tank class . Â Share this post Link to post Share on other sites
Footmunch 0 Posted March 1, 2005 Define the wheels as prostredni, rather than predni. Configing as a tank will allow the vehicle to turn on the spot. You may or may not want this to happen. Share this post Link to post Share on other sites
ag_smith 0 Posted March 3, 2005 --- ehhh, never mind ----. thx 4 help Share this post Link to post Share on other sites
ag_smith 0 Posted March 14, 2005 Ok, back to the problem. I configured the vehicle as a tank. Turn on the spot is not a problem for me, as everything will be script-run, just .... like a train. I made "koloL1", "koloL2",... etc selections. My config is derived straight from Tank class. The problem now is the wheels don't spin. Any ideas? Share this post Link to post Share on other sites
hardrock 1 Posted March 14, 2005 two-point axis in the Memory LOD defined? Share this post Link to post Share on other sites
ag_smith 0 Posted March 16, 2005 two-point axis in the Memory LOD defined? What axis do you mean. I've been staring at BIS M1A1 Memory LOD for like 15 minutes and I couldn't figure out what's missing in my model (except for threads, of course, I don't need these). Share this post Link to post Share on other sites
uiox 0 Posted March 29, 2005 use KolL1 and KolP1 (2,3,n,n+1). Share this post Link to post Share on other sites
Footmunch 0 Posted March 30, 2005 two-point axis in the Memory LOD defined? What axis do you mean. I've been staring at BIS M1A1 Memory LOD for like 15 minutes and I couldn't figure out what's missing in my model There are no memory points defining the rotation axis of the wheels. The axis is taken from the KoloN and KolN shapes directly. Is the p3d file defined as a 'tank' in CfgModels? Check the models.hpp in the commented configs for more details. Share this post Link to post Share on other sites