gmneal 0 Posted February 19, 2005 I am making a mission in which the player has to sneak by four sleeping guards and a few sentry patrols in order to bag and grab an enemy officer. I am using a anim pack, and the sleep anim is static, I can get the gaurds to sleep but cant get them to rise again once the sentries have discovered the player. I also cant get the officer to wake or rise once the player has captured him or when the player is discovered. Any ideas? Any help will be greatly appreciated. Share this post Link to post Share on other sites
Blanco 0 Posted February 19, 2005 Hi, To stop an animation use unitname switchmove "" The transition between sleeping and waking up would be very abrupt, ...maybe "sitdowntostand" could look better. Share this post Link to post Share on other sites
gmneal 0 Posted February 19, 2005 "Hi,To stop an animation use unitname switchmove "" The transition between sleeping and waking up would be very abrupt, ...maybe "sitdowntostand" could look better. " That's the thing, I tried that; however the unit will not react to switchmove command, and just stays in the original position. Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 20, 2005 I suspect you have to change the units status to "SAFE" before he will sit down. Share this post Link to post Share on other sites
gmneal 0 Posted February 20, 2005 Hmmm...Ill try that Share this post Link to post Share on other sites
23-Down 0 Posted February 20, 2005 Hi here are some sleeping scripts: For the Ai: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_typ = _this select 0 _pos = _this select 1 #loop _typ setpos _pos _typ switchmove "treatedlying" ?(aufstehen):exit ~0.01 goto "loop" Activation : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[NAMESoldier,[2644.60,4568.33,0.7]] exec "sleep.sqs"; And one script for the Player: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_typ = _this select 0 _posx = 10025.2 (Here u must enter the coordinates) _posy = 4051.13 (Here u must enter the coordinates) _typ switchmove "TreatedLying" #Start ?(ende1) : goto "ende" _typ setpos [_posx , _posy , 0.8] ~0.001 goto "Start" #ende player switchmove "" Exit <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Activation: [player] exec "sleepers.sqs" Share this post Link to post Share on other sites
gmneal 0 Posted February 20, 2005 Thanks Ill check that out. Share this post Link to post Share on other sites
gmneal 0 Posted February 26, 2005 23-Down, I used the script that you posted and it worked well, however I cant get the sleeping soldiers to wake up. Any ideas? Share this post Link to post Share on other sites
gmneal 0 Posted February 26, 2005 23-Down, I used the script that you posted and it worked well, however I cant get the sleeping soldiers to wake up. Any ideas? Share this post Link to post Share on other sites