AliMag 0 Posted February 5, 2005 Hi, Simple question for addon gurus. Some addons force themselves into the mission.sqm even if they are not used at all. Any mission saved in the editor will refer to them if they are in the list of loaded addons. Even if you dont use any addon in the mission. I've encounter a few of these (at list 3) but the only one that I remember the name is the BAS_repairH. There is another in the addons list of the FlashFXUR (ah64 replacement) but I dont remember the name. There was one also in some middle-east soldiers addons ('groups' I think was the reference inserted). If someone can tell me what's wrong with them maybe I can find a solution to the problem. It's very annoying. Thanks in advance Share this post Link to post Share on other sites
sanctuary 19 Posted February 5, 2005 You can edit the mission.sqm (it is a simple text file) and modify the following <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> addOns[]= { "NameofAddon1", "NameofAddon2", "NameofAddon3", "NameofNotUsedAddon1", "NameofNotUsedAddon2" }; addOnsAuto[]= { "NameofAddon1", "NameofAddon2", "NameofNotUsedAddon2" }; into <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> addOns[]= { "NameofAddon1", "NameofAddon2", "NameofAddon3", }; addOnsAuto[]= { "NameofAddon1", "NameofAddon2", }; And that should solve your problem Share this post Link to post Share on other sites
benu 1 Posted February 5, 2005 Broken addons with false or incomplete class dependencies will do this. The only way around this is to remove the addons in question or fix them. Share this post Link to post Share on other sites
AliMag 0 Posted February 6, 2005 @Sanctuary Thanks. I already know that. I was looking for a more definitive solution. @benu I checked the cpp of the addon but cannot find exactly what part to modify. Any hints would be appreciated. Thanks. Share this post Link to post Share on other sites
Thunderbird 0 Posted February 6, 2005 if you found another similar error , just add it to this list , it'll work perfectly after Quote[/b] ]class WeaponBIStudio { list[]={"LaserGuided","6G30","Kozlice","G36A","MM1&a mp;a mp;q uot;,"Steyr","Bizon","XMS","M41a","kord" ,"bas_repairh","bn_tracers",}; -Cheers- Share this post Link to post Share on other sites
benu 1 Posted February 6, 2005 AliMag: check for things from other addons like if it inherits classes from another addon. Then up the version to at least 1.85 and enter all required classes to the requiredaddons[] array. thunderbird84: bas_repair is one of those broken addons. Every mission using ah64.pbo will NOT work anymore after you install this addon. You have to put these to line into the cfgpatches section: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> requiredVersion = 1.90; requiredAddons[] = {ah64}; Share this post Link to post Share on other sites
theavonlady 2 Posted February 6, 2005 thunderbird84: bas_repair is one of those broken addons. Every mission using ah64.pbo will NOT work anymore after you install this addon. Once again, fixed BAS-Repair file is available on The FAQ's BAS page. You can either search The FAQ anytime for "bas" or download the fixed file from here. Share this post Link to post Share on other sites
benu 1 Posted February 6, 2005 if you found another similar error , just add it to this list , it'll work perfectly after Quote[/b] ]class WeaponBIStudio { list[]={"LaserGuided","6G30","Kozlice","G36A","MM1&a mp;a mp;a mp;q uot;,"Steyr","Bizon","XMS","M41a","kord" ,"bas_repairh","bn_tracers",}; -Cheers- Oh, btw, adding it to the preload list of the config.cpp is a VERY bad way to "fix" it. Share this post Link to post Share on other sites