[aps]gnat 28 Posted January 31, 2005 Im modifying the Mirage Patrol Boat to have a TOW launcher on its turret (same as M2A2). All seems to be working fine except; - TOW wont fire for player (and AI dont use it. Ammo is green/OK) - Player can't (but AI can) select another weapon, stuck with TOW TOW target Lock-on seems to work. I've copies the model bits and config bits for the launcher from the BISM2A2 file, including the "spice rakety" firing point in Memory. Any ideas whats wrong? First time I've used O2 (FLASH -> newbie) and Im not sure if I've hit a OFP engine limit (ie TOW on a Ship?) or if its just a newbie config.cpp problem My current config; CONFIG.CPP Cheers. Share this post Link to post Share on other sites
Footmunch 0 Posted January 31, 2005 I think boats (like cars) can't fire missiles in standard OFP configuration. You could probably add the MCAR scripting to a boat - try PM'ing those guys? Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 1, 2005 rats rats rats rats rats !! ok ........... thanks Footmunch ...... looks like I'll be checking out all those non-standard ways of adding weapons ... like MCAR Share this post Link to post Share on other sites
colonel_klink 0 Posted February 4, 2005 If you create you Tow missile as a tank class you can place it on your boat in a similar fashion I used on the PT boats. I have mounted rapier missles, hawks, on boats and they work. Ai use them not player however. Share this post Link to post Share on other sites
Odin -AEF-Kampa- 0 Posted February 11, 2005 Maybe: create the ship define in config.cpp blablablablablabla blablablablablabla blablablablablabla:Tank apc:tank YourShip:apc THEN "" simulation=ship "" It was driving like and anything else, but didnt tried to fire from it. Share this post Link to post Share on other sites