AustralianSpecialForces 0 Posted January 30, 2005 Recently I have been working on a Flashbang. It features a working flash, a in-progress config, and need of textures. Anyone who can help me please email me at AustralianSpecialForces@hotmail.com All beta testing is by ASF members only. Estimation Time of Release [ETR]: Mid Febuary. Please note that the model is not complete. Our website is at http://ASF.ofpcentral.com Share this post Link to post Share on other sites
dabitup 0 Posted January 30, 2005 good work. Will it actually mess with the AI's heads? Share this post Link to post Share on other sites
somebloke 0 Posted January 30, 2005 aren't flashbangs usually grey and black? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted January 30, 2005 and need of textures. Its not textured yet Share this post Link to post Share on other sites
r1c0cH3T 0 Posted January 30, 2005 Looks like an incendiary grenade... Share this post Link to post Share on other sites
Tomislav 0 Posted January 30, 2005 if that thing works against ai it will be one of the few addons that finds it way into my regular addon folder Share this post Link to post Share on other sites
FerretFangs 0 Posted January 30, 2005 This link might be helpful. http://www.fas.org/man/dod-101/sys/land/xm84.htm Of course, there's dozens of different makes and models. It might be useful to know these things are also known as stun grenades, and distracton devices. Due to their small size and weight, tactical team members will typically carry as many as six to eight XM84's in addition to all their other ammo, offensive hand grenads, and breaching charges, etc. What I'm saying is that it would be accurate to make each in-game ammo slot able to carry 3-4 or perhaps even all 8 XM84's, so as to make sure the trooper has enough lead to through downrange. Share this post Link to post Share on other sites
offtime 0 Posted January 30, 2005 im still learning to make textures, but i hope it will help: Free Image Hosting if someone would make such model then it would be easier to make exact texture, now its just such variation  Share this post Link to post Share on other sites
FerretFangs 0 Posted January 31, 2005 Great work, Offtime, but remember, they are very small,and it's unlike the player will see them that close up, particularly if the AI tosses them like they do other grenades. If you catch a glimps of a flashbang being tossed towards you by the enemy, it's likely to be the last thing you'll ever see. Share this post Link to post Share on other sites
AustralianSpecialForces 0 Posted January 31, 2005 Thanks offtime, as i explained the model is no way near finished. I will be perfecting it this week so expect more screens. Those textures are great, though I need a paa to jpg or jpg to paa convertor. I had a link to get it b4 some called "TexTime" or something but it doesnt work. Any idea where to get one? Thanks Share this post Link to post Share on other sites
oyman 0 Posted January 31, 2005 its called texview http://www.ofpec.com/editors/resource_view.php?id=349 Share this post Link to post Share on other sites
Big Dawg KS 6 Posted January 31, 2005 Nice . Can't wait for it. If you want any help making it effect AI I would be happy to assist. Share this post Link to post Share on other sites
offtime 0 Posted January 31, 2005 Free Image Hosting LoL Â i was just checking how this texture will look in game and it occured that ive made bottom texture with 8 sides instead of 6 Â Â new bottom texture: Free Image Hosting Share this post Link to post Share on other sites
FerretFangs 0 Posted January 31, 2005 Cool. Just remember, they are only half as wide as a standard M61 frag. Share this post Link to post Share on other sites
AustralianSpecialForces 0 Posted January 31, 2005 Currently the only thing slowing me the tinyiest bit is "School" and some scripting... (The Flash works, but I am still working on how it will screw up Ai) I think maybe a hold fire command or something and a do stop combined will do the trick. Things like if your behind a wall and the Flash bangs on the otherside (wall is half a meter wide) is a problem because you would be flashed aswell even though its on the otherside. If any one can figure that out. Things like offtime giving me those textures - he will be included in readme . Share this post Link to post Share on other sites
Silent N Deadly 0 Posted January 31, 2005 That looks pretty nice. Share this post Link to post Share on other sites
AustralianSpecialForces 0 Posted January 31, 2005 I've decided to use my own textures. The model is not going to be to complex, as no one is going to see it much. The model itself will be much neater and accurate then the first screenshot though. *EDIT* Some New Screens of the updated version Flashbang. Feel welcome to add suggestions. Also remember this is my first time using Oxygen . I have highlighted the some bits to distinguish them as they can be sometimes hard to see. Share this post Link to post Share on other sites
cozza 24 Posted January 31, 2005 nice. yeah, school can be a trouble. Especilly since if ya in High school you start today or on friday but find time between school and homework and free time. Sometime its hard to find a time in between that. but little bits at a time will lead to something getting finshed Share this post Link to post Share on other sites
AustralianSpecialForces 0 Posted January 31, 2005 High School, and yeh started today But I find time to do some stuff on these forums during IT (information technology) and sometimes maybe even a cold lunchtime. Homework is easy, well i get it done. So i work on this as much as i can. I am currently texturing it, expect some pics this week of it textured or underway . Share this post Link to post Share on other sites
cozza 24 Posted January 31, 2005 yeah. I do that in computers too. Share this post Link to post Share on other sites
FerretFangs 0 Posted January 31, 2005 It's a little too short, and thick. Share this post Link to post Share on other sites
AustralianSpecialForces 0 Posted January 31, 2005 OK, I'll make it a bit thinner and higher. Oh and by the way: "I.. hate... texturing...." Well I'm finished for tonight.... Share this post Link to post Share on other sites
offtime 0 Posted January 31, 2005 just wanted to help but if you dont need it ... its your call m8 Â what type of flashbang it will be ? Â added: if someone is interested heres one lod and textures http://www.offtime.webpark.pl/flashbang.zip Share this post Link to post Share on other sites
Sepe 1 Posted January 31, 2005 Great! But if I'm not a total monkey-head, isn't one of the most important factors in a flashbang that they make a horrible noise? That would be nice too, with a script that makes you unable to hear anything for a while. Share this post Link to post Share on other sites
Silent N Deadly 0 Posted January 31, 2005 Great!But if I'm not a total monkey-head, isn't one of the most important factors in a flashbang that they make a horrible noise? That would be nice too, with a script that makes you unable to hear anything for a while. Actually it makes a really bright flash and noise so it are blind for a few seconds...also the bang confuses you. You don't want to be there when this this goes off. Share this post Link to post Share on other sites