Phleep 0 Posted January 28, 2005 I have been surprised not to see any ground textures supplied with buildings. Many times I have felt that the buildings did not appear connected to the ground as the ground texture did not vary around the building. even a slight darkening of the ground would make it appear more "there". Possibly some extra weeds and lichen matching the bottom of the outside walls. It would probably have to be a different addon to the building and be placed around the building. I am tempted to have a fiddle as I miraculously seem to have more time at the moment. Anyone else have an opinion? Share this post Link to post Share on other sites
Silent N Deadly 0 Posted January 28, 2005 Well, small plants could be added to the building...but then every building would have the same plant in the same place....unless you made it random.... Interesting Idea. You could be done. Share this post Link to post Share on other sites
Phleep 0 Posted January 28, 2005 Well, small plants could be added to the building...but then every building would have the same plant in the same place....unless you made it random....Interesting Idea. You could be done. Problem with actually adding it to the building is that it would go into the ground if on uneven ground. I think a separate ground texture (like a crater) would probably work better. Maybe a bit fiddly but a good old copy and paste when Island making should make alignment easier. Just looking for the last things in the modders' attempts to achieve close realism. Share this post Link to post Share on other sites
colonel_klink 0 Posted January 28, 2005 Well, small plants could be added to the building...but then every building would have the same plant in the same place....unless you made it random....Interesting Idea. You could be done. Problem with actually adding it to the building is that it would go into the ground if on uneven ground. Â I think a separate ground texture (like a crater) would probably work better. Maybe a bit fiddly but a good old copy and paste when Island making should make alignment easier. Just looking for the last things in the modders' attempts to achieve close realism. If the ground is set above surface, or on surface (shift + e when object is selected in O2) the new ground should follow the terrain. Share this post Link to post Share on other sites
Phleep 0 Posted January 28, 2005 Well, small plants could be added to the building...but then every building would have the same plant in the same place....unless you made it random....Interesting Idea. You could be done. Problem with actually adding it to the building is that it would go into the ground if on uneven ground. Â I think a separate ground texture (like a crater) would probably work better. Maybe a bit fiddly but a good old copy and paste when Island making should make alignment easier. Just looking for the last things in the modders' attempts to achieve close realism. If the ground is set above surface, or on surface (shift + e when object is selected in O2) the new ground should follow the terrain. So I am right that it would not be able to be the same object as the building (due to building needing to be not following terrain). Can you think of anyway of binding the texture to the building so when the building is placed the texture follows? Share this post Link to post Share on other sites
colonel_klink 0 Posted January 28, 2005 Well, small plants could be added to the building...but then every building would have the same plant in the same place....unless you made it random....Interesting Idea. You could be done. Problem with actually adding it to the building is that it would go into the ground if on uneven ground. Â I think a separate ground texture (like a crater) would probably work better. Maybe a bit fiddly but a good old copy and paste when Island making should make alignment easier. Just looking for the last things in the modders' attempts to achieve close realism. If the ground is set above surface, or on surface (shift + e when object is selected in O2) the new ground should follow the terrain. So I am right that it would not be able to be the same object as the building (due to building needing to be not following terrain). Â Can you think of anyway of binding the texture to the building so when the building is placed the texture follows? I'm sure it could be part of the same builing object is you follow my suggestion. Best thing is to experimant. Share this post Link to post Share on other sites
Phleep 0 Posted January 28, 2005 Well, small plants could be added to the building...but then every building would have the same plant in the same place....unless you made it random....Interesting Idea. You could be done. Problem with actually adding it to the building is that it would go into the ground if on uneven ground. Â I think a separate ground texture (like a crater) would probably work better. Maybe a bit fiddly but a good old copy and paste when Island making should make alignment easier. Just looking for the last things in the modders' attempts to achieve close realism. If the ground is set above surface, or on surface (shift + e when object is selected in O2) the new ground should follow the terrain. So I am right that it would not be able to be the same object as the building (due to building needing to be not following terrain). Â Can you think of anyway of binding the texture to the building so when the building is placed the texture follows? I'm sure it could be part of the same builing object is you follow my suggestion. Best thing is to experimant. cheers. Was thinking that even if it can be incorporated into buildings it may be worth keeping it separate so it could be used with existing buildings. I am only thinking of some transparent mottled grey and green or similar. Share this post Link to post Share on other sites