Jump to content
Sign in to follow this  
blackjack-VS-

ski division

Recommended Posts

last night a friend of mine ask me "why dont u make a ski troop?" . at start i thought it was impossible to build such thing, but then i got doubts about it. maybe not that impossible.... i would like to know what u guys think about this possibility. all sort of sugestions are welcome

what i have in mind is 2 possibilities;

1ÅŸ- make the skis as a vehicle. give him a class motorcycle, so it can lean.

now imagine that i use a regular soldier as a "driver" . then when i give the get in order, i would have in the ski's cfg file something like

driverAction = ManActSkiDriver;

the i would need to make a skidriver.rtm file. usually the .rtm files i see around is for static animations, but in this case i would need a dynamic animation...is that possible? i mean , in this rtm file can i creat a new movement to the soldier body? (guess not)

2ÅŸ . this implicates creating a new soldier, that can behave 2 diferent ways.

the soldier p3d file has 2 pair's of ski's mounted. 1 pair on his back the other on is feets.

1-walk/run like a normal soldier, with the ski's on his back show, and ski's on the feet hided.

2-soldier shoe's the ski's (action menu option) and starts using a new movement. that means that it will hide skis on his back, show the skis on the feet, and start moving his body like a ski man. i guess this is possible because when u use a law weapon the soldier gets on his knee and moves slowly...so why not make him move faster on a diferent position ?

this is just a tought, so many other considerations that i can predict werent exposed here. like i said i just want to know if this is inside ofp limits. meanwhile i will unpbo some troops pbo's and try to understand the basics about it.

Jager_skijager1.jpg

Share this post


Link to post
Share on other sites

A 3rd option might imvolve scripts - there are allredy good ski scripts, but they dont have visible skis (yet)

Share this post


Link to post
Share on other sites

tomislav those 2 links u nicely paste didnt helped...

1 of them is a ridiculous "skis" with 2 weird tubes on him like airplane jet engines. it goes like 150km/h all the time. its a sci/fic atempt or just some crazy idea of duno what. sad_o.gif

the other 1 is from someone that suposely has a mod but the modlink is broken and the post is from 2003 without any response.

reedkiler

Quote[/b] ]A 3rd option might imvolve scripts - there are allredy good ski scripts, but they dont have visible skis (yet)

can u plz tell me where? what u mean with not visible? plz try to be more clear on that...i got confused rock.gif

Share this post


Link to post
Share on other sites

maybe you can make use of one of those vehicles

http://ofp.gamezone.cz/index.php?showthis=7610

http://ofp.gamezone.cz/index.php?showthis=7593

http://ofp.gamezone.cz/index.php?showthis=7477

on one of that series the front skis (look like skis) were animated if i am not mistaken.

but you idea is really good, i'd like to see some siberian special forces of ww2 that brought the victory for the su. as far as i know they arrived as the germans were a few kilometres before moscau.

EDIT: i tested them and must say sorry, they are not animated.

so i hope someone will take the time and make them,

but i know there is a snowboard.

Share this post


Link to post
Share on other sites

tomislav i'm sure u didnt noticed but the link of the midle u just paste here, is from blackjack (me) biggrin_o.gif . the others are from joe lemonade and walker. and its not possible to make the front skis turn without rotating to.

it was last night while playing with my rf8 that someone remind that ski idea.

i'd also posted on ofpec, and someone there told me that fdf uses a similar thing that can be carry has a at weapon. u carry on the back, drop and get in/out option. i hope that's a start...

thanks anyway for the help

Share this post


Link to post
Share on other sites

i can't find what your friend meant.

if it works you only have to makes some nice units.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×