csj 0 Posted January 8, 2005 here is the gist of it. Call chopper to pos_x. (sweet simple) When chopper gets there, it lands, two ppl jump out do stuff then get back in chopper and it flies away. Problem is 1) Not using unit land "land". The chopper lands but never on the exact pos_x, sometimes it may bump into stuff before touching down depending on how tight LZ is. When the ppl getout, do their stuff then go to get back in again the chopper will usually take off then land on the orig pos_x before the dudes getin. 2) Using unit land "land" The main, well only problem with this is the excruciating time it takes to land. Everything else is sweet. This is better for landing in bushy environment. Any ideas on reach a compromise between the two? Share this post Link to post Share on other sites
DanAK47 1 Posted January 8, 2005 Maybe you could createVehicle and invisible H to make the heli land on the exact spot you want. If you had to you could remove the fuel to make it stay there, but that is kind of fake. There should be a way to make them stay. Maybe doStop? Share this post Link to post Share on other sites
csj 0 Posted January 8, 2005 hi DanAK47 heliH is created at pos_x, but because the 1) is not "land" cmd it ignores that anyway. I have tried setpos pos_x to where choppers lands but that doesn't seem to work. And the other prob with using 2) with "land" is AI shuts down engine, which I want to keep going. Share this post Link to post Share on other sites
Planck 1 Posted January 8, 2005 Have you tried playing with land "getin or land "getout" instead of land "land". Planck Share this post Link to post Share on other sites
csj 0 Posted January 8, 2005 I think the main problem is I know SFA about scripting. The more I try to fix something the more I f#@& it. What I have patched together works OK bar the issue. Maybe someone with a bit of scripting knowledge and a little spare time could take a look at it. Share this post Link to post Share on other sites