Jump to content
Sign in to follow this  
nosferatus

NBC Units 1.35

Recommended Posts

Here is something else to think about: If you make it using a mod-folder, how are you going to prevent it from replacing the NVGs on non-gasmask-wearing units? wink_o.gif

Damn! Foiled again! tounge2.gif

Share this post


Link to post
Share on other sites
Here is something else to think about: If you make it using a mod-folder, how are you going to prevent it from replacing the NVGs on non-gasmask-wearing units? wink_o.gif

Damn! Foiled again! tounge2.gif

Quote[/b] ]The only way to do it is with a proxy, but unfortunately the only candidate (NVG proxy) won't allow us to switch it's model.

Well when I posted this I assumed you would consider that replacing the model would replace ALL NVGS... tounge2.gif

So you can't say I didn't warn you, though I have to say you won't give up so easily. wink_o.gif

Still, after that you would have been confronted with the problems of 1. the green NVG vision, 2. AI not wearing it in daylight and always wearing it at night, 3. not being able to detect when a unit is or isn't wearing a gasmask (so it would serve no purpose than for looks), and there are some other small things that aren't even worth mentioning, I mean after those 3 it doesn't stand a chance.

So, until BIS gives us a "setproxy" command or something similar, we just have to work with crummy setobjecttexture. confused_o.gif

Share this post


Link to post
Share on other sites

VBS1 contains a scripting command to detect if a unit is wearing NVGs, so its not an unreasonable assumption to assume Armed Assault will contain such a command. Although, this isn't much of a help to your current situation, it does show light at the end of the tunnel so to speak.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×