Jump to content
Sign in to follow this  
starstreams

Tanks diving in

Recommended Posts

When you have tanks guard or even hold a position, for example where your moving in on the enemy. It seems the tanks rather then creeping up they always seem to charge the enemy and drive right into the enemy lines. Doesn’t matter if there are 100 guys on foot. I know a tank will always go after the bigger stuff but it’s like they completely ignore that fact that there could be LAW guys around them and they usually end up getting blown up.

In real life you never see a tank charging an enemy crowd, they always stay back and fire from a distance.

I’m wondering if there is a way around this without using tons of way points set with hold time. How can you make the tank smart enough to realize it should stop at a certain distance?

I have a feeling my only option is to use (Move Way Points) with min/max Stop-Times.

Marry Christmas!

Share this post


Link to post
Share on other sites

i think you can use

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">doStop NameofYourTank

if you don't want to use waypoints

Share this post


Link to post
Share on other sites

make the Trigger.

AWARE

LIMITED

and add afew foot units to the Tank Group, That should slow them down.

Guard WPs are more like a Backup/Reinforce WP, when the AI groups esses they are Outgunned they call in the nearest Group that is on a Guard WP.

I use this WP alot because i find they will Flank You alot and come from behind, It makes the mission more randomized.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×