FireflyPL 0 Posted December 23, 2004 I didn't know where to put this topic so I post it here. Anyway, I ve been thinking if it is possible to give desert island more realistic look. Would it be possible to create some kind of addon or script that would simulate desert haze and desert storms? Have you thought about it? Maybe some addon wich would create some desert colour particles could simulate it, or some sort of DXDLL version? Any ideas? Share this post Link to post Share on other sites
Zalm 0 Posted December 23, 2004 sandstorms, moving air, ... there is no need for a DXDLL version of it, all could be scripted Share this post Link to post Share on other sites
FireflyPL 0 Posted December 23, 2004 sandstorms, moving air, ...there is no need for a DXDLL version of it, all could be scripted How?? Would anybody do this?? Share this post Link to post Share on other sites
Homefry 0 Posted December 23, 2004 Just a script with drop created effects... I think there may be some over on OFPEC... Share this post Link to post Share on other sites
fubar_diver 0 Posted December 24, 2004 theres an early dust/sand storm pack floating about thats been around for years, try searching over at ofp.info Share this post Link to post Share on other sites
aviel 0 Posted December 24, 2004 Just a script with drop created effects... I think there may be some over on OFPEC... whats creating lag you thought about oasis'es? palm threes, cactusses? whild animals? Good luck Share this post Link to post Share on other sites
VXR 9 Posted December 24, 2004 Could see this Topic... Is that something what you have in mind? Share this post Link to post Share on other sites
commando9903 0 Posted December 24, 2004 CAT sandstorms?? Share this post Link to post Share on other sites
FireflyPL 0 Posted December 24, 2004 Could see this Topic...Is that something what you have in mind? Â Yes its pretty good looking desert, but still there is no desert haze, although I cant wait to see this island . As for desert storms I ll check this script at ofpedit. Share this post Link to post Share on other sites
fubar_diver 0 Posted December 24, 2004 yup thats the one commando, FireFly you could try this: http://ofp.gamezone.cz/index.php?showthis=2571 Share this post Link to post Share on other sites
Guest RKSL-Rock Posted December 24, 2004 if i remeber correctly there is a sand storm script with the BAS Tonal Island pack...might be worth looking at. Share this post Link to post Share on other sites
FireflyPL 0 Posted December 24, 2004 yup thats the one commando, FireFly you could try this: http://ofp.gamezone.cz/index.php?showthis=2571 Thx for addon, but question is how to make it work? Share this post Link to post Share on other sites
fubar_diver 0 Posted December 24, 2004 Thx for addon, but question is how to make it work? if i remember right you gotta use the inflame command in the int. field. For example, this inflame true hope that helps. Share this post Link to post Share on other sites
Nemesis6 0 Posted December 24, 2004 Hey, I've got a sandstorm script. Hold on, let me find it! I've made another version which I personally think is better, but what do I know? Here's the original - Execute it on a game logic object as such - [this,0.1,300] exec "sandstorm.sqs"" The 0.1 is the delay between the sand clouds, 300 is the duration of the sand storm. [this,0.1,300] exec "sandstorm.sqs" The 0.1 is the delay between the sand clouds, 300 is the duration of the sand storm. Quote[/b] ]; BAS - Sandstorm script - by  TJ march 2003 ;execute with name of gamelogic at the start of area for sand eg. desert ; eg,  [<objectname>] exec "sand.sqs" ;Sandstorm duration time (in seconds) _object = _this select 0 _delay = _this select 1 _lifeTime = _this select 2 _lifeTicks = _lifeTime / _delay _lifeTick = _lifeTicks _east2west = 270 _west2east = 90 _nth2sth = 180 _sth2nth = 0 #Begin ;alter direction here _dir = _east2west + (random 5) _wind = 10 + (random 10) _velx = _wind *sin  _dir _vely = _wind *cos _dir #mist drop ["missilesmoke", "", "Billboard", 1,30 + (random 30), [0,random 200,random 6], [_velx,_vely,0], 0, 1.285, 1, 0,[50],[[0.8,0.8,0.8,0.1]], [0,1],20,1, "", "",_object ] ~_delay _lifeTick = _lifeTick - 1 ?_lifeTick > 0 : goto "Begin" exit Share this post Link to post Share on other sites
calm_terror 0 Posted December 24, 2004 to bad none of thsoe sand storm scripts actual do anytihng to kepe the ai from seeing 5km's Share this post Link to post Share on other sites
FireflyPL 0 Posted December 24, 2004 Thanks for response. I tested both addons and they are pretty good . Today I ve been thinking about something else, that is desert fatamorgana . I think it would be pretty funny. I have general idea how to make it. I think this should be a script wich would randomly or not create objects which are away from player and if he gets closer then the script should remove object . Anyway it would be pretty funny dont you think? Please if you have any other ideas on how to make desert islands more realistic just post it here. I think this may help our map makers as well as missionmakers. I love desert! Share this post Link to post Share on other sites
gandalf the white 0 Posted December 24, 2004 I want a fata morgana script!!! Share this post Link to post Share on other sites
DeutschesWassser 0 Posted December 24, 2004 yes,a fatamorgana script would be very cool. Make it and you make us happy xD Share this post Link to post Share on other sites