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Real desert

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I didn't know where to put this topic so I post it here. Anyway, I ve been thinking if it is possible to give desert island more realistic look. Would it be possible to create some kind of addon or script that would simulate desert haze and desert storms? Have you thought about it? Maybe some addon wich would create some desert colour particles could simulate it, or some sort of DXDLL version?

Any ideas?

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sandstorms, moving air, ...

there is no need for a DXDLL version of it, all could be scripted

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sandstorms, moving air, ...

there is no need for a DXDLL version of it, all could be scripted

How?? Would anybody do this??

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Just a script with drop created effects... I think there may be some over on OFPEC...

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theres an early dust/sand storm pack floating about thats been around for years, try searching over at ofp.info

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Just a script with drop created effects... I think there may be some over on OFPEC...

whats creating lag sad_o.gifsad_o.gifsad_o.gifsad_o.gif

you thought about oasis'es?

palm threes, cactusses? whild animals?

wink_o.gif Good luck

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Could see this Topic...

Is that something what you have in mind? xmas_o.gif

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Could see this Topic...

Is that something what you have in mind?  xmas_o.gif

Yes its pretty good looking desert, but still there is no desert haze, although I cant wait to see this island biggrin_o.gif. As for desert storms I ll check this script at ofpedit.

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Guest RKSL-Rock

if i remeber correctly there is a sand storm script with the BAS Tonal Island pack...might be worth looking at.

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Thx for addon, but question is how to make it work?

if i remember right you gotta use the inflame command in the int. field.

For example, this inflame true

hope that helps.

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Hey, I've got a sandstorm script. Hold on, let me find it!

I've made another version which I personally think is better, but what do I know? Here's the original -

Execute it on a game logic object as such - [this,0.1,300] exec "sandstorm.sqs"" The 0.1 is the delay between the sand clouds, 300 is the duration of the sand storm.

[this,0.1,300] exec "sandstorm.sqs"

The 0.1 is the delay between the sand clouds, 300 is the duration of the sand storm.

Quote[/b] ]

; BAS - Sandstorm script - by  TJ march 2003

;execute with name of gamelogic at the start of area for sand eg. desert

; eg,  [<objectname>] exec "sand.sqs"

;Sandstorm duration time (in seconds)

_object = _this select 0

_delay = _this select 1

_lifeTime = _this select 2

_lifeTicks = _lifeTime / _delay

_lifeTick = _lifeTicks

_east2west = 270

_west2east = 90

_nth2sth = 180

_sth2nth = 0

#Begin

;alter direction here

_dir = _east2west + (random 5)

_wind = 10 + (random 10)

_velx = _wind *sin  _dir

_vely = _wind *cos _dir

#mist

drop ["missilesmoke", "", "Billboard", 1,30 + (random 30), [0,random 200,random 6], [_velx,_vely,0], 0, 1.285, 1, 0,[50],[[0.8,0.8,0.8,0.1]], [0,1],20,1, "", "",_object ]

~_delay

_lifeTick = _lifeTick - 1

?_lifeTick > 0 : goto "Begin"

exit

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Thanks for response. I tested both addons and they are pretty good biggrin_o.gif.

Today I ve been thinking about something else, that is desert fatamorgana smile_o.gif. I think it would be pretty funny. I have general idea how to make it. I think this should be a script wich would randomly or not create objects which are away from player and if he gets closer then the script should remove object smile_o.gif. Anyway it would be pretty funny dont you think?

Please if you have any other ideas on how to make desert islands more realistic just post it here. I think this may help our map makers as well as missionmakers.

I love desert! biggrin_o.gifblues.gif

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