general 0 Posted November 11, 2004 how do I put my custom animation into ofp? the names are bankwindow and bankwindow2 Share this post Link to post Share on other sites
general 0 Posted November 11, 2004 can't some1 help me Share this post Link to post Share on other sites
Evishion 0 Posted November 11, 2004 can't some1 help me make a config with the anim names.. pbo the folder with the anims and the config.. extrack it to the addon folder.. ingame: this switchmove "animname" Tadaaa Share this post Link to post Share on other sites
General Barron 0 Posted November 11, 2004 Yeah, unfortunately, getting your anim into the game isn't a simple task. I.... almost..... have it figured out, although I still can't seem to get some anims to work. Anyway, you are going to need to make an addon, I'm afraid, since there is no way to just include the anim in your mission pbo. How exactly that is done is... hard to grasp at first, and I'm not sure if there is any tutorial out there on it. Eventually I'm going to write a tutorial myself, but I haven't made the time to do it yet. Best advise I can give you now is to search the addon config board for previous threads. I know I asked that same question there a while ago. Share this post Link to post Share on other sites
Zombie_Mod 0 Posted November 11, 2004 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> // // YOUR CUSTOM ANIMATION // By Scott Tunstall. // class CfgPatches { class General_Anims { units[]= {}; weapons[] = {}; requiredVersion = 1.96; requiredAddons[]={}; }; }; class CfgMovesMC { class Default {}; class DefaultDie: Default {}; class StandBase: Default {}; class States { class General_Attack: StandBase { actions=Standactions; file=\generalszombieanims\general_attack.rtm speed= <CHANGE>; looped=false; soundEnabled=true; soundOverride = ""; duty = RestDuty; interpolationSpeed=0.1; connectFrom[]={Stand, 1, StandVar2, 1, StandVar3, 1}; connectTo[]={Stand, 1, StandVar2, 1, StandVar3, 1}; interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1}; }; }; }; Put this code into a file called config.cpp in a directory named generalszombieanims. The location of the directory is not important, but the name is. Rename your animation to general_attack.rtm and put the file into the same directory as config.cpp Change the <SPEED> variable to a negative floating point value, (-2.0) means "execute in 2 seconds" Share this post Link to post Share on other sites
general 0 Posted November 12, 2004 ok I've made a walking animation but when I'm trying to play it,it won't walk it's freezed the the first frame. I want it to walk! check this is the the config Share this post Link to post Share on other sites