Scud 0 Posted October 23, 2004 In chopper everyone else who is killed while flying as cargo shows as dead sitting in their posi's. But the gunner just sits as normal until he is ejected from vehicle then he falls to ground like a bag of sh!t. How can I get gunner to show as dead whilst in vehicle? Share this post Link to post Share on other sites
csj 0 Posted November 10, 2004 hmmm... maybe that was a bit tough to comprehend Lets try a different approach. If the gunner is killed while flying in the air. Is there a way to  switch the animation to show him as dead? Same as cargo animation changes to show them as dead. Coz at the mo he just sits there nodding his head and grinning. Share this post Link to post Share on other sites
csj 0 Posted November 12, 2004 Jemand hilft bitte Alguien ayuda, por favor Quelqu'un aide, s'il vous plaît Share this post Link to post Share on other sites
colonel_klink 0 Posted November 12, 2004 Jemand hilft bitte Alguien ayuda, por favor Quelqu'un aide, s'il vous plaît Stop swearing Check that you havent got ejectDeadGunner=1;in your script or try ejectDeadGunner=0; About all I can suggest. Share this post Link to post Share on other sites
csj 0 Posted November 12, 2004 Yeah I had it on that - so he gets dumped when killed. That works ok but I would rather he stayed with the aircraft slumped in the hell hole. Thanks for reply and no I wasn't swearing, I think Share this post Link to post Share on other sites
colonel_klink 0 Posted November 12, 2004 Yeah I had it on that - so he gets dumped when killed. That works ok but I would rather he stayed with the aircraft slumped in the hell hole.Thanks for reply and no I wasn't swearing, I think lol I have no idea what that actually meant either I had simailar trouble with a dude that would play dead properly. Just checked my helos and the gunners all slump over when dead hmmm. Have to have a play with that. Share this post Link to post Share on other sites
csj 0 Posted November 12, 2004 I am not using uh60 gunner coz he dont look right for the part It shouldn't make any diff to which animation I am using? I have used diff animation pilots and cargo before which all slump nicely when dead. Share this post Link to post Share on other sites
colonel_klink 0 Posted November 12, 2004 I am not using uh60 gunner coz he dont look right for the partIt shouldn't make any diff to which animation I am using? I have used diff animation pilots and cargo before which all slump nicely when dead. Shouldnt really. A dead guy should be a dead guy. Just had a thought. the animation you are using, does that have a link to a dying or dead anim? Share this post Link to post Share on other sites
csj 0 Posted November 12, 2004 I am using t55gunner. Standard. Share this post Link to post Share on other sites
colonel_klink 0 Posted November 12, 2004 I am using t55gunner. Standard. Ok, on a process of elimination the t55gunner action rtm anim from what I see in the config, doesnt link to any deadstate or dying anim rtm. Share this post Link to post Share on other sites
csj 0 Posted November 12, 2004 hmmm.. this is not good. Checked action list and you are correct. Probably coz you dont see t55gunner inside tank when cactus. So no animation was needed. (scratches head) Oh well, Sh!t happens. I will just have to find a gunner that suits and that dies when he is suppose to. Share this post Link to post Share on other sites