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Scud

Aircraft Gunner trouble

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If the aircraft is on the ground and the gunner shoots the ground within say 20 ft of the vehicle then the vehicle sustains dammage.

This doesnt happen when aircraft is in the air.

I am using standard 7_6 MG

The gun is out side main aircraft lods and yes it is firing away from the vehicle.

Why is it so ??

sad_o.gif

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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">hit=8;indirectHit=2;indirectHitRange=0.1;

This is the cause of your pain and suffering smile_o.gif

The indirecthit and indirecthitrange seems to be the problem. I too have fired a weapon away from an aircraft (gpmg in a Gazelle) and the windows shatter first then the aircraft blows up. I am not sure if there is a solution for this.

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Thanks neighbour will give it ago

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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">hit=8;indirectHit=2;indirectHitRange=0.1;

minRange=1;minRangeProbab=0.90;

midRange=100;midRangeProbab=0.50;

maxRange=450;maxRangeProbab=0.05;

I played around with all these values and nothing seemed to make a diff so I guess you learn not to shoot ground to close to vehicle.

If the enemy are that close - well you can put your head between your knees and kiss your ass goodbye anyway.

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The other possibility is to adjust the turret so that the gun

can't be depressed so far that you can 'self-shoot'.

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Quote[/b] ]adjust the turret so that the gun

can't be depressed so far that you can 'self-shoot'

problem is gunner in chopper needs to aim down and whilst the bird is in the air gunner can not dammage own vehicle as can on the ground.

Next problem

Getting AI gunner to target ground troops ??

threat[]={1,0.2,0.3}; Is what I have in cpp

Ground troops target chopper no worries.

All fixed now. Until next problem smile_o.gif

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