Reconforce 0 Posted October 11, 2004 HI all, i made a new tutorial for BISs Binarize and Col.Klinks BinarizeIT. Its just written in german cause my english is to bad. But for germans its easy to understand. Hope i can translate it or somebody else. This tutorial is made for island and addon creators. Download Binarizetutorial @ : «RIP» Recon-Island-Project @ www.reconforce.2xs.net Download Binarize Tutorial See you all...... Reconforce P.S.: Look at my first pics of my island "Reconland". Since 3 years im building that island. Current Filesize : 32,8 MB (just Wrp) Objects (incl. trees, rocks, bushes...etc) over 260 000!!! I decided to create a very real reality island with some of my own addons and no forrestblocks.... just singletrees. more than 200 custom addons.... expl. AGS, MapFact, and many more. Hope to finish that project at the end of the year. Share this post Link to post Share on other sites
raedor 8 Posted October 11, 2004 cool. can we (mapfact.net) host it? Share this post Link to post Share on other sites
Reconforce 0 Posted October 11, 2004 Sure..... do that :-) Share this post Link to post Share on other sites
raedor 8 Posted October 11, 2004 are we allowed to make a pdf out of it? and _maybe_ to translate it? Share this post Link to post Share on other sites
Reconforce 0 Posted October 11, 2004 sure... u can post it and translate..... convert it to pdf and send me a copy Share this post Link to post Share on other sites
raedor 8 Posted October 11, 2004 sure... u can post it and translate..... convert it to pdf and send me a copy great, thx. some other members will check it. then we'll decide on it. here's my bin.bat<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">@echo off rem Cemove current content del Opt\%1\*.* rem Perform binarization binarize -textures=Opt -exclude=exclude.txt -tl %1 Opt\%1 rem Copy all except model and textures xcopy %1 Opt\%1 /exclude:exclude.txt :EndOfFile Share this post Link to post Share on other sites
raedor 8 Posted October 11, 2004 what happened to my sig? why is there post in my sig?! and only on this place?! Share this post Link to post Share on other sites
Reconforce 0 Posted October 11, 2004 i have the same bin.bat but this tutorial shows u more than that... how to binarize step by step.... the only model i had problems was Boings DrawBridge.... Ich danke dem Mapfact Team für die Übersetzung und der Zusammenarbeit. Share this post Link to post Share on other sites
raedor 8 Posted October 11, 2004 naja, noch ist es nicht übersetzt the island pics are looking good. doesn't this island lagg like hell? Share this post Link to post Share on other sites
Reconforce 0 Posted October 12, 2004 The island is laggin like hell, cause i just have an 800 MHZ PC with 384 MB Ram and ELSA Erasor 3 Pro GC. Not enough for my map. :-) But i testet it on a 2,4 Ghz, Athlon with 1048 MB Ram and GeForce 5. No Problems..... Share this post Link to post Share on other sites
raedor 8 Posted October 12, 2004 The island is laggin like hell, cause i just have an 800 MHZ PC with 384 MB Ram and ELSA Erasor 3 Pro GC. Not enough for my map. :-)But i testet it on a 2,4 Ghz, Athlon with 1048 MB Ram and GeForce 5. No Problems..... ok, i have 2.6+, 1gb ram & ge force 5. so it's no prob here Share this post Link to post Share on other sites
Reconforce 0 Posted October 12, 2004 Unheimlich... soviele views in so kurzer zeit... hätte ich nicht erwartet... Share this post Link to post Share on other sites
colonel_klink 0 Posted October 12, 2004 For those who wish to see the Bin.bat window contents after the Binarize is done add <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Pause after the line: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">xcopy %1 Opt\%1 /exclude:exclude.txt there you can see any problems etc Just close this window in the normal manner by clicking on the X on the top right (now I didn't need to explain that did I Â ) Some additional info for the Binarize process. The exclude.txt file can be customised with file extensions added so that thes file types are not included in the binarized addon. Note the .paa and .pac in this file are extra ones not used by any addons and is already in the exclude.txt file by default: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">.p3d .paa .pac .bak .backup .tga .bmp .gif .jpg .3ds .scn .cob .psp .psd .jbf .sfap0 .sfk .sfl .htm .html .db Note some of these will be different for you. The above is what I have in my exclude.txt file. Share this post Link to post Share on other sites
Reconforce 0 Posted October 13, 2004 Cool... Thx Colonel, good 2 know.... Share this post Link to post Share on other sites
colonel_klink 0 Posted October 13, 2004 Another couple of things: By excluding paa's that aren't used by any model the icon and picture files (if any) will not be included. I place these in a folder called pics inside the addon and have the config picture and icon paths go to them. Then after binarizing the addon just copy that folder to the new binarized one. Other files like sound and scripts sometimes get missed in the binarize process. I find it good practice to place these in folders as well. Addon folder structure will then look something like this: AddonName >Pics >Sound (or SFX) >Scripts Share this post Link to post Share on other sites
raedor 8 Posted October 13, 2004 does binarite change anything on files besides p3ds? i only binarize the models... and overwrite the unbinarized ones then (after saving a copy somewhere). does it make any difference? Share this post Link to post Share on other sites
Reconforce 0 Posted October 18, 2004 Mapfact plant die Übersetzung von Deutsch ins Englische. Ich danke natürlich schonmal dafür. Hoffe es klappt... Share this post Link to post Share on other sites
Reconforce 0 Posted November 2, 2004 Gerät mein Tutorial in Vergessenheit? Share this post Link to post Share on other sites
raedor 8 Posted November 2, 2004 no, but we had no time to check (and include) it yet. we were working on our relocation. Share this post Link to post Share on other sites
Placebo 29 Posted November 3, 2004 Please use English Share this post Link to post Share on other sites
dm 9 Posted November 3, 2004 does binarite change anything on files besides p3ds? i only binarize the models... and overwrite the unbinarized ones then (after saving a copy somewhere).does it make any difference? Â AFAIK Binarize only affects the *.p3d When I compile BAS addons, I do the same as you, binarize, then overwrite the MLOD models with the "fresh" ODOL copies. Doesnt seem to have done any harm yet Edit: BUT you HAVE to have the texture files in the folder when binarizing, as binarize uses information from the textures to save alpha levels in the models (somehow - not 100% sure of the format) Share this post Link to post Share on other sites
raedor 8 Posted November 3, 2004 ok, thx. i have the correct textures there, sure. Share this post Link to post Share on other sites
Reconforce 0 Posted November 13, 2004 Just a information.... i had a virus on my HD. Thought, that i cant binarize some models (Boing´s Draw Bridge). Now the virus is terminated and all models are binarized. The tutorial is working 100%. PLEASE CHECK THE TUTORIAL.ZIP FOR VIRUS BEFORE USING. UPDATE IS IN WORK... Greets Recon Share this post Link to post Share on other sites