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Reconforce

Binarize Tutorial

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HI all,

i made a new tutorial for BISs Binarize and Col.Klinks BinarizeIT.

Its just written in german cause my english is to bad.

But for germans its easy to understand.

Hope i can translate it or somebody else.

This tutorial is made for island and addon creators.

Download Binarizetutorial @ :

«RIP» Recon-Island-Project @ www.reconforce.2xs.net

Download Binarize Tutorial

See you all......

Reconforce

P.S.: Look at my first pics of my island "Reconland". Since 3 years im building that island. Current Filesize : 32,8 MB (just Wrp)

Objects (incl. trees, rocks, bushes...etc) over 260 000!!!

I decided to create a very real reality island with some of my own addons and no forrestblocks.... just singletrees.

more than 200 custom addons.... expl. AGS, MapFact, and many more.

Hope to finish that project at the end of the year.

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are we allowed to make a pdf out of it? and _maybe_ to translate it?

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sure... u can post it and translate.....

convert it to pdf and send me a copy

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sure... u can post it and translate.....

convert it to pdf and send me a copy

great, thx. some other members will check it. then we'll decide on it. smile_o.gif

here's my bin.bat<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">@echo off

rem Cemove current content

del Opt\%1\*.*

rem Perform binarization

binarize -textures=Opt -exclude=exclude.txt -tl %1 Opt\%1

rem Copy all except model and textures

xcopy %1 Opt\%1 /exclude:exclude.txt

:EndOfFile

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what happened to my sig? why is there post in my sig?! and only on this place?! rock.gif

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i have the same bin.bat

but this tutorial shows u more than that...

how to binarize step by step....

the only model i had problems was Boings DrawBridge....

Ich danke dem Mapfact Team für die Übersetzung und der Zusammenarbeit.

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naja, noch ist es nicht übersetzt wink_o.gif

the island pics are looking good. doesn't this island lagg like hell?

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The island is laggin like hell, cause i just have an 800 MHZ PC with 384 MB Ram and ELSA Erasor 3 Pro GC. Not enough for my map. :-)

But i testet it on a 2,4 Ghz, Athlon with 1048 MB Ram and GeForce 5.

No Problems.....

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The island is laggin like hell, cause i just have an 800 MHZ PC with 384 MB Ram and ELSA Erasor 3 Pro GC. Not enough for my map. :-)

But i testet it on a 2,4 Ghz, Athlon with 1048 MB Ram and GeForce 5.

No Problems.....

ok, i have 2.6+, 1gb ram & ge force 5. so it's no prob here biggrin_o.gif

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Unheimlich... soviele views in so kurzer zeit... hätte ich nicht erwartet...

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For those who wish to see the Bin.bat window contents after the Binarize is done add

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Pause

after the line:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">xcopy %1 Opt\%1 /exclude:exclude.txt

there you can see any problems etc

Just close this window in the normal manner by clicking on the X on the top right (now I didn't need to explain that did I biggrin_o.gif  )

Some additional info for the Binarize process. The exclude.txt file can be customised with file extensions added so that thes file types are not included in the binarized addon. Note the .paa and .pac in this file are extra ones not used by any addons and is already in the exclude.txt file by default:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">.p3d

.paa

.pac

.bak

.backup

.tga

.bmp

.gif

.jpg

.3ds

.scn

.cob

.psp

.psd

.jbf

.sfap0

.sfk

.sfl

.htm

.html

.db

Note some of these will be different for you. The above is what I have in my exclude.txt file.

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Another couple of things:

By excluding paa's that aren't used by any model the icon and picture files (if any) will not be included. I place these in a folder called pics inside the addon and have the config picture and icon paths go to them. Then after binarizing the addon just copy that folder to the new binarized one.

Other files like sound and scripts sometimes get missed in the binarize process. I find it good practice to place these in folders as well.

Addon folder structure will then look something like this:

AddonName

>Pics

>Sound (or SFX)

>Scripts

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does binarite change anything on files besides p3ds? i only binarize the models... and overwrite the unbinarized ones then (after saving a copy somewhere).

does it make any difference? rock.gif

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Mapfact plant die Ãœbersetzung von Deutsch ins Englische.

Ich danke natürlich schonmal dafür. Hoffe es klappt...

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no, but we had no time to check (and include) it yet. we were working on our relocation.

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does binarite change anything on files besides p3ds? i only binarize the models... and overwrite the unbinarized ones then (after saving a copy somewhere).

does it make any difference?  rock.gif

AFAIK Binarize only affects the *.p3d

When I compile BAS addons, I do the same as you, binarize, then overwrite the MLOD models with the "fresh" ODOL copies. Doesnt seem to have done any harm yet wink_o.gif

Edit: BUT you HAVE to have the texture files in the folder when binarizing, as binarize uses information from the textures to save alpha levels in the models (somehow - not 100% sure of the format)

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Just a information....

i had a virus on my HD.

Thought, that i cant binarize some models (Boing´s Draw Bridge). Now the virus is terminated and all models are binarized.

The tutorial is working 100%.

PLEASE CHECK THE TUTORIAL.ZIP FOR VIRUS BEFORE USING.

UPDATE IS IN WORK...

Greets Recon

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