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enigma_x

how do

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i got new addons, like units and objects etc, and i wnat to put into the game now, what folder do i put them in and how do i slect them to put into on the missioon editor.

pls reply a.s.a.p, thank you!

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For resistance addons, you put them into Res/Addons. However, there are some rare addons that need to go in the general Addons directory in your OFP folder.

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C/ program files/ codemaster/ operation flashpoint/ addon

or

C/ program files/ codemaster/ operation flashpoint/ res/ addons

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i put some in but they dont seem to appear on map editor. btw i got cold war crisis.

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Some addons (the majority of them actually) are made for Resistance and will not appear in Cold War Crisis (1.46).

Maybe that is the case of the addon you don't see in the editor.

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any links to the updates i could get? alot of the addons i got are for cwc.

also how do i delete the missions i made? i cant see all of them in the games folders.

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You need to buy the Resistance addon pack, just look on ebay, you can probably get it for just a few bucks. You could also get OFP:GOTY which would include both OFP:CWC and Resistance. It might be easier to find today than just the OFP:Resistance upgrade.

To delete the missions you've made in the mission editor, delete the folders in the OFP/Users/[your_OFP_username]/missions/ folder. You might want to copy them someplace else in case you ever want to use them again.

smile_o.gif

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okay sorry to maybe be a bit annoying wth all thse questions, but is there somewhere that has addons for 1.46 and and marks them as, so know which ones to get.

i was looking forward to that nuke i got. also is there a guide for advanced and basic mission making? i dident get the mission editing guide with my copy.

also i got cat_shits fire effect, working, but i want of on fire already, also the same with the orignal fire, anyway to do this?

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anyone know how to set the object as already active, like the fire for example.

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anyone know how to set the object as already active, like the fire for example.

write this into init line:

this inflame true;

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anyone know how to set the object as already active, like the fire for example.

write this into init line:

this inflame true;

sweet, it works, thanks.

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