philcommando 0 Posted September 24, 2004 For those who are doing a search for this problem faced in configuring your aircraft which doesnt seem to take off and need to go to the end of the runway...perhaps this may help. While experimenting my air models, i use the config:- class All {}; class AllVehicles: All {}; class Air: AllVehicles {}; class Plane: Air {}; class xxxplane: Plane - this will somehow cause the plane to run the entire length of runway before it takes off or sometimes crashing it. One day i tried inheriting the A10's config and voila! it needed only 25metres to take off, no matter how heavy my plane was! So i figured the solution to short take off lies in inherited the correct hardcoded model. My config thus becomes:- class All {}; class AllVehicles: All {}; class Air: AllVehicles {}; class Plane: Air {}; class A10: Plane{}; class xxxplane: A10 Share this post Link to post Share on other sites
MiG2003 0 Posted September 24, 2004 That's a good tip Phil , thanks Share this post Link to post Share on other sites
Trenchfeet 0 Posted October 3, 2004 wow this is interesting to know! Im not sure tho as for my situation it proberly wont effect the plane. Was your test plane  a jet with the wheels aligned with nose and wings/belly? Or was it a prop with wheels aligned wings, tail? and also when you define your plane Quote[/b] ]class A10: Plane{};     class xxxplane: A10 it inherits the call sound in game of it.eg "Thunderbolt 12 O' clock" which is kind of anoying if its not an a-10 or p-47  do you know how to change this? 1 More thing  Not that i was peeking   but in Scud caribu he did a trick i didn't even think of which makes so much sence. if you look at the land contact placement in the nose,  well when the plane picks up speed, because ofp thinks the  nose has a wheel it tips the plane level quicker. This should also work for a  jet by placing a point near the tail? Share this post Link to post Share on other sites
Scud 0 Posted October 3, 2004 Quote[/b] ]inherits the call sound in game of it.eg "Thunderbolt 12 O' clock" which is kind of anoying if its not an a-10 or p-47 do you know how to change this? I am pretty sure it is nameSound="plane"; if you change it to target, game will say target at 12 O'clock. or you can leave it blank nameSound=""; as I did with wheelchair Share this post Link to post Share on other sites