Jump to content
Sign in to follow this  
philcommando

short takeoff

Recommended Posts

For those who are doing a search for this problem faced in configuring your aircraft which doesnt seem to take off and need to go to the end of the runway...perhaps this may help.

While experimenting my air models, i use the config:-

class All {};

class AllVehicles: All {};

class Air: AllVehicles {};

class Plane: Air {};

class xxxplane: Plane

- this will somehow cause the plane to run the entire length of runway before it takes off or sometimes crashing it. One day i tried inheriting the A10's config and voila! it needed only 25metres to take off, no matter how heavy my plane was! wow_o.gif So i figured the solution to short take off lies in inherited the correct hardcoded model. My config thus becomes:-

class All {};

class AllVehicles: All {};

class Air: AllVehicles {};

class Plane: Air {};

class A10: Plane{};

class xxxplane: A10

Share this post


Link to post
Share on other sites

wow this is interesting to know!

Im not sure tho as for my situation it proberly wont effect the plane.

Was your test plane  a jet with the wheels aligned with nose and wings/belly? Or was it a prop with wheels aligned wings, tail?

and also when you define your plane

Quote[/b] ]class A10: Plane{};

       class xxxplane: A10

it inherits the call sound in game of it.

eg "Thunderbolt 12 O' clock"

which is kind of anoying if its not an a-10 or p-47  crazy_o.gif

do you know how to change this?

1 More thing  crazy_o.gif

Not that i was peeking  biggrin_o.gif  but in Scud caribu he did a trick i didn't even think of which makes so much sence.

wheel.jpg

if you look at the land contact placement in the nose,  well when the plane picks up speed, because ofp thinks the  nose has a wheel it tips the plane level quicker.

This should also work for a  jet by placing a point near the tail?

Share this post


Link to post
Share on other sites
Quote[/b] ]inherits the call sound in game of it.

eg "Thunderbolt 12 O' clock"

which is kind of anoying if its not an a-10 or p-47

do you know how to change this?

I am pretty sure it is

nameSound="plane";

if you change it to target, game will say target at 12 O'clock.

or you can leave it blank nameSound=""; as I did with wheelchair

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×