jubbie 0 Posted September 14, 2004 Hullo I'm trying to make an MP mission that will end when a specific vehicle reaches the end trigger. The vehicle is named "Car4" and it starts out empty- the player has to get into it. Any ideas? And is there a way to end the mission if the car is dead? Share this post Link to post Share on other sites
redface 1 Posted September 14, 2004 condition: (vehicle player in thislist) OR (vehicle player damage > 0.7) on activation: endmission I would use two different triggers though, because the first condition is a win-situation, the second is negative (use "forceend" on this one) Share this post Link to post Share on other sites
theavonlady 2 Posted September 14, 2004 For the dead car situation you would specify a condition like: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">expCond="not canmove Car4" Share this post Link to post Share on other sites
Junker 0 Posted September 14, 2004 condition: (Not(Alive car4)) Make that trigger End #? Share this post Link to post Share on other sites