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jubbie

End triggers

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Hullo

I'm trying to make an MP mission that will end when a specific vehicle reaches the end trigger. The vehicle is named "Car4" and it starts out empty- the player has to get into it. Any ideas? And is there a way to end the mission if the car is dead?

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condition: (vehicle player in thislist) OR (vehicle player damage > 0.7)

on activation: endmission

I would use two different triggers though, because the first condition is a win-situation, the second is negative (use "forceend" on this one)

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For the dead car situation you would specify a condition like:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">expCond="not canmove Car4"

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