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bmgarcangel

Audio Problem

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hey all

Back again with another problem. So i LeFt oFp for like a month and forgot probably to do a few things....so like i got some audio and stuff, you know the kind that makes them soldiers talk...ya anyway, so like i got it all looking good and stuff and i got em stringtables set up, so now i want this one soldier to speak........so i put it in the trigger for the cam script and stuff, all looks good, so he's about to talk, no words come from his mouth. His lips don't move. But the text from the stringtable comes up. So i'm like crap that one problem i keep getting when i don't work with missions for a long time......

So now all i'm doing is trying to figure out what the problem is and i don't get it. I've set everything up so it should work but somethings wrong...I set my format in the audio to this before i put it into ogg.

Audio format - PCM 44.100 kHz, 16 bit, Steroa

So guys, what do you think my problem is? Should i post more?

~Bmg

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Ya but all the other sounds that i have are like set around this and they work just fine...If i change it now then the qaulity will be altered and stuff...

~BMg

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Ok i tryed the mono stuff and it messed up the audio a little, added fuz, etc.,etc....but it still doesn't work..

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I converted an MP3 file today to an OGG to play with the "say" command in a script. I used DBpowerAMP. Settings:

mono

bitrate 64kbps

encoding: constant bitrate

freq: 44100

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I converted an MP3 file today to an OGG to play with the "say" command in a script. I used DBpowerAMP. Settings:

mono

bitrate 64kbps

encoding: constant bitrate

freq: 44100

44100 :S id say 16000 its smaller in size and u dont lose that much Quality smile_o.gif

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hey

Here is my description.ext...i think it might have to do with this not sure, but ya....

oh ya my sound files are here

iy.JPG

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">onLoadMission=$STRD_V03c1;

minScore=2000;

avgScore=5500;

maxScore=10000;

// SOUNDS //

class CfgSounds

{

sounds[] = { ge1,ge2,ha1,ha2,ha3 };

class ge1

{

name = "ge1";

sound[] = {"george1.ogg", db-5, 1.0};

titles[] =

{

0, $STRD_V03v4

};

};

class ge2

{

name = "ge2";

sound[] = {"george2.ogg", db-5, 1.0};

titles[] =

{

0, $STRD_V03v6

};

};

class ha1

{

name = "ha1";

sound[] = {"harry1.ogg", db-5, 1.0};

titles[] =

{

0, $STRD_V03v5

};

};

class ha2

{

name = "ha2";

sound[] = {"harry2.ogg", db-5, 1.0};

titles[] =

{

0, $STRD_V03v7

};

};

class ha3

{

name = "ha3";

sound[] = {"harry3.ogg", db-5, 1.0};

titles[] =

{

0, $STRD_V03v8

};

};

};

class CfgRadio

{

sounds[] = { };

class r_harry

{

name = "r_harry";

sound[] = {"r_harry.ogg", db-5, 1.0};

title = $STRD_V03r2;

};

};

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Ok i tried everything now, changing sound and all this other stuff....i don't get it anymore...wtf is going on...

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you must still specify the right path to the soundfiles, e.g.:

class ge1

{

name = "ge1";

sound[] = {"\Sounds\george1.ogg", db-5, 1.0};

titles[] =

{

0, $STRD_V03v4

};

other that many may assume, sounds don´t necessarily have to go into the Sounds folder... something like:

sound[] = {"\audio\missionvoices\ge1\george1.ogg", db-5, 1.0};

should also work...

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