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orionthedark

Helicopter to explode in flight. How?

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Hello all.

Is there any simple way to explode/detonate a vehicle, say, helicopter in flight. If I use setdammage command, it just makes it ditch to sea.

I found mid air explosion from FAQ but I look slightly different thing. I want the detonation to destroy the helicopter not just appear in mid air. More flashy explosion , more smoke and noise, the better.

Any insights?

My gratitude in advance,

Orion

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this camcreate "shell1... no

[this] camcreate "shell120"....  can't be it

this setpos camcreate "shell120"....

AAAAARGH! *runs out*

EDIT: this setpos "choppername" camcreate shell120 ; this playsound "explosionsoundwichyouputinthemissionfolderin.oggformat"

.....  i need some sleep....

EDIT: this setdammage 1

sensor with condition "not (alive(choppername)"

on activation choppername camcreate shell12... NOT THIS AGAIN!!!

ffs just place a shilka on the ground and leave me alone! crazy_o.gif

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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">bomb="shell125" camcreate getpos chopper

or if you want to make sure, create 2 at the same time

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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">bomb="shell125" camcreate getpos chopper

what he said tounge_o.gif

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to be honest a Shell of any kind will make the chopper fly intoo outer space, I'd use a Grenade and loop it quick until the heli is dead  smile_o.gif

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Heli = _this select 0

#Start

bomb="Grenade" camcreate getpos Heli

?(Not(Alive Heli)): Exit

~0.001

Goto "Start"

Start the script with this line

[Heliname] exec "Blowup.sqs"

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Why not just use korax's method, but add a setdammage1?

IE

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">bomb="shell125" camcreate getpos chopper; Fuze = "FxExploGround1" camcreate getpos chopper;chopper setdammage 1

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