Zombie_Mod 0 Posted August 9, 2006 You can try but I don't think that units ordered to domove will obey it, no matter where. The zombies will only stand still if gblAllTargets is set to [] You can manipulate all zombies by iterating through gblZombieList, like it says in the readme.txt You guys excited about ArmA? I know I am, company-sized zombie firefights all day and night Share this post Link to post Share on other sites
erc 0 Posted June 17, 2008 Okay, well I know how to make the zombies attack me and stuff. But I want them to have eyes and not senses. By that I mean, I don't want the zombies to charge from half way across the map to me, I want them to SEE me and then go for me.. Share this post Link to post Share on other sites
Pulverizer 1 Posted June 17, 2008 Okay, well I know how to make the zombies attack me and stuff. But I want them to have eyes and not senses. By that I mean, I don't want the zombies to charge from half way across the map to me, I want them to SEE me and then go for me.. if (_zombie knowsAbout player >= 1) then {_zombie doMove getPos player} Share this post Link to post Share on other sites
erc 0 Posted June 18, 2008 Can you be more specific with that code please? Share this post Link to post Share on other sites
Ozelot 0 Posted August 2, 2008 hi, Ive got a problem with that target-thing. If I want to have more targets that 4 groups (with 12 units each) then the zombies arent moving. Isnt there a command that the Zombies will attack everything except Zombies? thx for help Share this post Link to post Share on other sites