Gordy 0 Posted August 29, 2004 It was recorded on the shooting range. Share this post Link to post Share on other sites
FerretFangs 0 Posted August 29, 2004 I think it's the resonance of the vortex flash hider. Gordy, It doesn't seem to really hit any harder than the JAM 5.56mm. IRL, the SPC's terminal ballistics are very comparible to 7.62x51mm NATO. It's supposed to dump twice as a much energy into the target as 5.56 NATO. That's why SOCOM has pushed for it so hard. SPC is supposed to be a "one-hit-wonder." Just saying.... Share this post Link to post Share on other sites
Gordy 0 Posted August 29, 2004 I think it's the resonance of the vortex flash hider.Gordy, It doesn't seem to really hit any harder than the JAM 5.56mm. IRL, the SPC's terminal ballistics are very comparible to 7.62x51mm NATO. It's supposed to dump twice as a much energy into the target as 5.56 NATO. That's why SOCOM has pushed for it so hard. SPC is supposed to be a "one-hit-wonder." Just saying.... As I said, I know sh.. about configs. Any changes to it would be appreciated. Ballisticwise and any really. Share this post Link to post Share on other sites
FerretFangs 0 Posted August 29, 2004 Well, it's no big deal... just increase the damage values of the ammo section, by a couple points maybe. Share this post Link to post Share on other sites
FerretFangs 0 Posted August 29, 2004 You had the damage value of the SPC ammo set at 14, the same amount of damage your 5.56mm did. I suggest ( and did on my own ) that you increase it to 18. Not a huge increase, but a hit to the inner arm, upper leg, lower abdomen, etc. should put the target DOWN. Share this post Link to post Share on other sites
FerretFangs 0 Posted August 29, 2004 Think that's cool, read this: http://www.armytimes.com/story.php?f=1-292925-2426405.php And go here for some cutting edge info: http://www.defensereview.com/modules....sid=577 I assume you've seen this: http://www.gunblast.com/Barrett-M468.htm And finally, more on the SPC: http://www.defensereview.com/modules....sid=383 Share this post Link to post Share on other sites
Gordy 0 Posted August 29, 2004 Yes I have seen it. There are some vids at armytimes made on the blackwater shooting range. You can see there: - Blended metal demo - M468 barret demo - LM300 demo - canon-like rifle demos. - lots of new gadgets. Share this post Link to post Share on other sites
FerretFangs 0 Posted August 29, 2004 Good, I'm glad to see we're on the same page. Any of those things at the shootout that you might do next? About your M468 ACOG, it should fire SPC, and is capable of full auto, right? However, it's loaded for the 5.56mm. Share this post Link to post Share on other sites
Gordy 0 Posted August 29, 2004 Good, I'm glad to see we're on the same page. Any of those things at the shootout that you might do next? About your M468 ACOG, it should fire SPC, and is capable of full auto, right? However, it's loaded for the 5.56mm. The m468 has more complex railing/free-foat tube. The texture will not help here, I guess. Share this post Link to post Share on other sites
FerretFangs 0 Posted August 30, 2004 No.... I mean your M4m68 model. Isn't that a Barrett M468? Yours shoots 5.56mm. Shouldn't it be shooting SPC? Share this post Link to post Share on other sites
Gordy 0 Posted August 30, 2004 No.... I mean your M4m68 model. Isn't that a Barrett M468? Yours shoots 5.56mm. Shouldn't it be shooting SPC? oh no. it's just a m4 + m68 aimpoint optic Share this post Link to post Share on other sites
FerretFangs 0 Posted August 30, 2004 Ohhhhhh. Nevermind. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted August 30, 2004 HEY Gordy. I have modified the Config myself: Take a look at it: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class GDY_M4 { weapons[] = {"GDY_M4","GDY_M4acog", "GDY_M42acog", "GDY_M4SPC6_8", "GDY_M4m68"}; units[] = {"LSR_delta_operator", "LSR_delta_operator1", "LSR_delta_operator2", "LSR_delta_operator3", "LSR_delta_operatorSPC"}; requiredVersion = 1.75; }; }; class CfgModels { class default {}; class Weapon: default {}; class GDY_M4: Weapon {}; class GDY_M4acog: Weapon {}; class GDY_M42acog: Weapon {}; class GDY_M4SPC6_8: Weapon {}; class GDY_M4M68: Weapon {}; class GDY_M4eotech: Weapon {}; }; class CfgRecoils { GDYRiffleSemi[]={0.000000,0.010000,0.012000,0.000000,0.020000,0.020000,0.20000,0,0}; GDYRiffleAuto[]={0.000000,0.010000,0.012000,0.100000,0.020000,0.020000,0.500000,0,0}; }; class CfgAmmo { class default {}; class BulletSingle:default {}; class GDYM4:BulletSingle { hit=9.4; indirectHit=1.6; indirectHitRange=0.010000; tracerColor[]={1,1,0,0.010000}; tracerColorR[]={1,1,0,0.010000}; minRange=10; minRangeProbab=0.800000; midRange=500; midRangeProbab=0.950000; maxRange=800; maxRangeProbab=0.800000; thrustTime=1.5; thrust=400; maxSpeed=1400; }; class GDYSPC:BulletSingle { hit=11.6; indirectHit=1.9; indirectHitRange=0.010000; tracerColor[]={1,1,0,0.010000}; tracerColorR[]={1,1,0,0.010000}; minRange=5; minRangeProbab=0.100000; midRange=600; midRangeProbab=0.300000; maxRange=800; maxRangeProbab=0.90000; thrustTime=1.5; thrust=400; maxSpeed=2000; }; }; class CfgWeapons { class default{}; class MGun: default {}; class Riffle: MGun {}; class GDY_M4: Riffle { scopeWeapon=2; scopeMagazine=2; model="\GDY_M4\M4carbine\GDY_M4.p3d"; modelOptics="\GDY_M4\M4carbine\Larue.p3d"; optics=1; opticsZoomMin=0.400; opticsZoomMax=0.400; opticsFlare = false; displayName="M4 Eotech"; picture="\GDY_M4\GDY_M4Eo.paa"; reloadMagazineSound[]={"\GDY_M4\Sounds\M4Reload.wss",20,1}; drySound[]={"\GDY_M4\Sounds\Dry.wss",20,1}; modes[]={"Single","FullAuto"}; magazines[]={"GDY_M4mag", "JAM_W556_30mag"}; class Single { ammo=GDYM4; multiplier=1; burst=1; displayName="5.56 Mag Semi-Auto"; dispersion=0.000600; sound[]={"\GDY_M4\sounds\M4Fire.wss",20,1}; soundContinuous=0; reloadTime=0.07000; ffCount=1; recoil=GDYRiffleSemi autoFire=0; aiRateofFire= 5.0000; aiRateOfFireDistance= 500; useAction=0; useActionTitle=""; }; class FullAuto { ammo=GDYM4; multiplier=1; burst=1; displayName="5.56 Mag Full-Auto"; dispersion=0.000800; sound[]={"\GDY_M4\sounds\M4Fire.wss",20,1}; soundContinuous=0; reloadTime=0.080000; ffCount=30; recoil=GDYRiffleAuto autoFire=1; aiRateofFire= 5.0000; aiRateOfFireDistance= 500; useAction=0; useActionTitle=""; }; }; class GDY_M4mag: GDY_M4 { picture="\GDY_M4\GDY_M4mag.paa"; scopeWeapon=0; scopeMagazine=2; displayNameMagazine = "5.56 Mag"; shortNameMagazine = "5.56mag"; }; class GDY_M4acog: GDY_M4 { scopeWeapon=2; scopeMagazine=0; model="\GDY_M4\M4carbine\GDY_M4acog.p3d"; modelOptics="\GDY_M4\M4carbine\acog.p3d"; opticsZoomMin=0.17; opticsZoomMax=0.17; picture="\GDY_M4\GDY_M4acog.paa"; displayName="M4 Acog"; }; class GDY_M4eotech: GDY_M4 { scopeWeapon=2; scopeMagazine=0; model="\GDY_M4\M4carbine\GDY_M4eotech.p3d"; modelOptics="\GDY_M4\M4carbine\eotech551.p3d"; opticsZoomMin=0.40; opticsZoomMax=0.40; picture="\GDY_M4\GDY_M4eo.paa"; displayName="M4 Eotech"; }; class GDY_M42acog: GDY_M4 { scopeWeapon=2; scopeMagazine=0; model="\GDY_M4\M4carbine\GDY_M42acog.p3d"; modelOptics="\GDY_M4\M4carbine\acog.p3d"; opticsZoomMin=0.17; opticsZoomMax=0.17; picture="\GDY_M4\GDY_M4acog.paa"; displayName="M4 Acog"; }; class GDY_M4SPC6_8: GDY_M4 { scopeWeapon=2; scopeMagazine=0; model="\GDY_M4\M4carbine\GDY_M4SPC6_8.p3d"; modelOptics="\GDY_M4\M4carbine\acog.p3d"; opticsZoomMin=0.17; opticsZoomMax=0.17; picture="\GDY_M4\GDY_M4SPC.paa"; displayName="M4 SPC"; modes[]={"Single"}; magazines[]={"GDY_SPCmag"}; class Single { ammo=GDYSPC; multiplier=1; burst=1; displayName="Semi"; dispersion=0.000600; sound[]={"\GDY_M4\sounds\M4_s2.wav",20,1}; soundContinuous=0; reloadTime=0.07000; ffCount=1; recoil=GDYRiffleSemi autoFire=0; aiRateofFire= 5.0000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; }; class GDY_SPCmag: GDY_M4SPC6_8 { picture="\GDY_M4\GDY_M4mag.paa"; scopeWeapon=0; scopeMagazine=2; displayNameMagazine = "SPC Mag"; shortNameMagazine = "SPCmag"; }; class GDY_M4m68: GDY_M4 { scopeWeapon=2; scopeMagazine=0; model="\GDY_M4\M4carbine\GDY_M4m68.p3d"; modelOptics="\GDY_M4\M4carbine\m68cowitness.p3d"; opticsZoomMin=0.35; opticsZoomMax=0.35; picture="\GDY_M4\GDY_M4m68.paa"; displayName="M4 m68"; }; }; class CfgVehicles { class All{}; class AllVehicles: All{}; class Land: AllVehicles{}; class Man: Land{}; class SoldierWB: Man{}; class LSR_delta_operator:SoldierWB { model="\LSR_delta\lsr_delta03"; displayName="Operator (GDY_M4)"; vehicleClass="SFOD-D - 1st"; weapons[]={"GDY_M4eotech","NVGoggles","Throw","Put","Beretta"}; magazines[]={"GDY_M4mag","GDY_M4mag","GDY_M4mag","GDY_M4mag","GDY_M4mag","GDY_M4mag","GDY_M4mag","GDY_M4mag", }; }; class LSR_delta_operator1:SoldierWB { model="\LSR_delta\lsr_delta03"; displayName="Operator (GDY_M4acog)"; vehicleClass="SFOD-D - 1st"; weapons[]={"GDY_M4acog","NVGoggles","Throw","Put","Beretta"}; magazines[]={"GDY_M4mag","GDY_M4mag","GDY_M4mag","GDY_M4mag","GDY_M4mag","GDY_M4mag","GDY_M4mag","GDY_M4mag", }; }; class LSR_delta_operator2:SoldierWB { model="\LSR_delta\lsr_delta03"; displayName="Operator (GDY_M42acog)"; vehicleClass="SFOD-D - 1st"; weapons[]={"GDY_M42acog","NVGoggles","Throw","Put","Beretta"}; magazines[]={"GDY_M4mag","GDY_M4mag","GDY_M4mag","GDY_M4mag","GDY_M4mag","GDY_M4mag","GDY_M4mag","GDY_M4mag", }; }; class LSR_delta_operator3:SoldierWB { model="\LSR_delta\lsr_delta03"; displayName="Operator (GDY_M4m68)"; vehicleClass="SFOD-D - 1st"; weapons[]={"GDY_M4m68","NVGoggles","Throw","Put","Beretta"}; magazines[]={"GDY_M4mag","GDY_M4mag","GDY_M4mag","GDY_M4mag","GDY_M4mag","GDY_M4mag","GDY_M4mag","GDY_M4mag", }; }; class LSR_delta_operatorSPC:SoldierWB { model="\LSR_delta\lsr_delta03"; displayName="Operator (GDY_M4SPC6_8)"; vehicleClass="SFOD-D - 1st"; weapons[]={"GDY_M4SPC6_8","NVGoggles","Throw","Put","Beretta"}; magazines[]={"GDY_SPCmag","GDY_SPCmag","GDY_SPCmag","GDY_SPCmag","GDY_SPCmag","GDY_SPCmag","GDY_SPCmag","GDY_SPCmag", }; }; }; Share this post Link to post Share on other sites
Gordy 0 Posted August 30, 2004 What did you change? Ammo values? Also, you can change the load out, which as you can see lacks pistol mags and grenages. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted August 30, 2004 I've changed : -the hit value to 9.4 -the indirect hit value to 1.6 by the normal ammo. -the hit value to 11.6 -the indirect hit value to 1.9 by the spc ammo. -the displayname of the ammo from single to 5.56 Mag Semi-Auto/5.56 Mag Full-Auto -the shooting sounds I've added: -Picture for each weapon -added displayNameMagazine = "5.56 Mag"; shortNameMagazine = "5.56mag"; Share this post Link to post Share on other sites
Gordy 0 Posted August 30, 2004 I've changed :-the hit value to 9.4 -the indirect hit value to 1.6 by the normal ammo. -the hit value to 11.6 -the indirect hit value to 1.9 by the spc ammo. -the displayname of the ammo from single to 5.56 Mag Semi-Auto/5.56 Mag Full-Auto -the shooting sounds I've added: -Picture for each weapon -added displayNameMagazine = "5.56 Mag"; Â Â Â Â Â shortNameMagazine = "5.56mag"; You changed the sounds? Why, oh why? Are these defaults from OFP? Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted August 30, 2004 No default ones. The SPC has the sound your M4 Eotech,Acog,m68 have. The M4 Eotech,Acog,m68 now have the JAM sound for 5.56 ammo. Sounds better I think. Share this post Link to post Share on other sites
Gordy 0 Posted August 30, 2004 No problem. Personally, I don't like JAM sounds. They are to squicky. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted August 30, 2004 Yeah I have to look for some other sound for the M4. Hmmm... go searching now Share this post Link to post Share on other sites
Gordy 0 Posted August 30, 2004 Yeah I have to look for some other sound for the M4.Hmmm... go searching now You should look for vids of M4 matches. There are a lot of them in the net. Share this post Link to post Share on other sites
FerretFangs 0 Posted August 30, 2004 I thought Gordy's sounds were great. The M4 6.8mm's strange hum following the shot took some getting used to, but I'm comfortable with it now. Let's me know my designated marksman is out there on the job. It is a little loud, however. Gordy, have you considered doing a new version of the SR47, the .499 Beowulf, or the Ares Shrike? As awesome as your pack looks, you could add some of the more unusual variants, to give it some proprietary yumminess. Share this post Link to post Share on other sites
Gordy 0 Posted August 30, 2004 Earls SR47 looks great. Ares is the one I considered for a while. I think about it. Share this post Link to post Share on other sites
FerretFangs 0 Posted August 30, 2004 Earls' SR47 IS great, I'm one of the few people that hounded him for it. But the config nedds redoing, as it runs out of ammo after the first magazine goes dry, and ocassionally CTD's. Sucks bigtime, 'cause I love that weapon. @SgtEversman: Do you think you could help me with the config of the SR-47? Share this post Link to post Share on other sites