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Waldriese

Improved Ki?

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Hi,

I heard that the Ki of Vbs1 is really good. Really really good. My Question: Exist something like an Ki Mod für Opf, who would improved the Ki of Opf again?

cu.

Edit: Ok. I meant AI not Ki.

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Ki....I'm guessing you're foreign, hmm, anyone want to help?

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AI in english is AI, but I think it probably does mean AI although i can't be sure.

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Babelfish translates Artificial Intelligence in English to Künstliche Intelligenz in German.

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AI in english maybe.....? rock.gif

Right.

Im German and my english is very bad. biggrin_o.gif

Exist something like an improved Ai?

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Yes, that's what he considered to say...K.I. aka "Künstliche Intelligenz"...

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here ist e Thread about some scripted behaviours that makes A.I. more challenging.

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here ist e Thread about some scripted behaviours that makes A.I. more challenging.

Hi,

thx i downloaded this file, but i have no idea how to install it. I read the readme, but i find only tipps for the work with the Editor etc.

Can anybody help me?

Work the File only in the Mp and in the Editor, or in the Campaign an the Singeplayer Missions too?

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what exactly are you looking for?

- make units harder to beat & outwit, ie. make them smarter: Grouplink, zafoyd's AI cover and hold script,

- make units harder to kill, but not necessarily smarter: look at the zombie mods

- make ai units behaviour more varied, different than the standard rush&counterattack routines: have a look at Blanco's ICP scripts collection

EDIT: the KI Addon by Mapfact is more like a set of tools: it has custom explosion & burn effects, a flamethrower, a rucksack, etc. and a health indicator for the player. It is SP only afaik.

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what exactly are you looking for?

- make units harder to beat & outwit, ie. make them smarter: Grouplink, zafoyd's AI cover and hold script,

- make units harder to kill, but not necessarily smarter: look at the zombie mods

- make ai units behaviour more varied, different than the standard rush&counterattack routines: have a look at Blanco's ICP scripts collection

EDIT: the KI Addon by Mapfact is more like a set of tools: it has custom explosion & burn effects, a flamethrower, a rucksack, etc. and a health indicator for the player. It is SP only afaik.

I downloaded this file: (Group link ii ver. 1.54 released) http://www.flashpoint1985.com/cgi-bin....15;st=0

An I searched something like that. But i have no idea how to install it.

The Ai Cover and Hold script is an alternative too! But i have no iidea how to install this scripts!

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what exactly are you looking for?

- make units harder to beat & outwit, ie. make them smarter: Grouplink, zafoyd's AI cover and hold script,

- make units harder to kill, but not necessarily smarter: look at the zombie mods

- make ai units behaviour more varied, different than the standard rush&counterattack routines: have a look at Blanco's ICP scripts collection

EDIT: the KI Addon by Mapfact is more like a set of tools: it has custom explosion & burn effects, a flamethrower, a rucksack, etc. and a health indicator for the player. It is SP only afaik.

I downloaded this file: (Group link ii ver. 1.54 released) http://www.flashpoint1985.com/cgi-bin....15;st=0

An I searched something like that. But i have no idea how to install it.

The Ai Cover and Hold script is an alternative too! But i have no iidea how to install this scripts!

u dont install them u use them in mission AFAIK wink_o.gif

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you better have a look first at existing missions using these script.

the problem is: you can't search for missions using this or that script

some of these script packs contain demo missions, you can mess around with them quite some time

maybe we can put together a list of missions that are known to use advanced AI scripts (this involves waypoint scripting as well, you can do clever things with switch triggers as well ... a good mission should at least contain one switch trigger, isn't it?)

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I love this script it has a bunch of scripts in one makes the AI smart and you get vehicles on fire barrels exploding and a back pack with some goodies in it wink_o.gif-@war link-

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That reminds me tounge_o.gif I must post the updated version.

That one is a bit out of date.

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