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Scud

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In a plane is

Proxy:cesnacopilot different to

Proxy:cesnacargo

as in seating arrangement not animation.

In other words if you are the first person to "get in back"

which proxy posi would you be seated?

rock.gif

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I'm just going on assumptions here, but the first one to get into the cessna has his hands out like the pilot, like a copilot, but the subsequent passengers do not. So, as far as seating goes, since the first seat to be filled is that of the guy sitting like a copilot, I'd assume that the first passenger seat would be Proxy:cesnacopilot.

I just worked that out looking at guys as they get in the plane, so I'm not sure that it helped at all....

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Yeah thats what I thought - bummer.

No diff between aircrew and cargo (bar pilot)

Ok thanx

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Did you see these settings in the cpp?

driverAction=ManActCessnaPilot;

cargoAction[]={ManActCessnaCoPilot,ManActCessnaCargo};

STT

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Quote[/b] ]SelectThis

Did you see these settings in the cpp?

driverAction=ManActCessnaPilot;

cargoAction[]={ManActCessnaCoPilot,ManActCessnaCargo};

Yeah thanx I got that.

I'm just bout to write up 26 cargo proxy for model and just checking if copilot was counted in same cat as cargo.

Maybe in OFP2 we can have a sep crew to cargo setup.

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Just in case you missed it, the array

cargoAction[]={ManActCessnaCoPilot,ManActCessnaCargo};

is numbered, ie the 1st person in cargo gets the first animation in the array, the 2nd the 2nd. If there are more cargo slots than array animations the last animation is applied.

STT

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Quote[/b] ]ie the 1st person in cargo gets the first animation in the array

Yeah - the first person gets in the copilots seat with copilot animation.

and the rest get in the next allocated seats with cargo animation.

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What he means is that each proxy can have its own animation. There isn't one pilot anim, one co-pilot anim and one for the cargo, each position can have a different custom animation. Check out the bas choppers, each cargo unit on the blackhawk has a different animation. Basically what you are trying to do would work. it would look like this:

cargoAction[]={ManActCessnaCoPilot,ManActCessnaCargo,ManActcargo1,ManActcargo2,ManActcargo3};

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Yeah thanx, I finished all that bout a week ago.

Quote[/b] ]as in seating arrangement not animation.

The question wasn't on the animation but the position.

I just don't explain myself propper.  rock.gif

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