Scud 0 Posted July 6, 2004 In a plane is Proxy:cesnacopilot different to Proxy:cesnacargo as in seating arrangement not animation. In other words if you are the first person to "get in back" which proxy posi would you be seated? Share this post Link to post Share on other sites
Crowley 0 Posted July 6, 2004 I'm just going on assumptions here, but the first one to get into the cessna has his hands out like the pilot, like a copilot, but the subsequent passengers do not. So, as far as seating goes, since the first seat to be filled is that of the guy sitting like a copilot, I'd assume that the first passenger seat would be Proxy:cesnacopilot. I just worked that out looking at guys as they get in the plane, so I'm not sure that it helped at all.... Share this post Link to post Share on other sites
Scud 0 Posted July 6, 2004 Yeah thats what I thought - bummer. No diff between aircrew and cargo (bar pilot) Ok thanx Share this post Link to post Share on other sites
SelectThis 0 Posted July 6, 2004 Did you see these settings in the cpp? driverAction=ManActCessnaPilot; cargoAction[]={ManActCessnaCoPilot,ManActCessnaCargo}; STT Share this post Link to post Share on other sites
Scud 0 Posted July 7, 2004 Quote[/b] ]SelectThisDid you see these settings in the cpp? driverAction=ManActCessnaPilot; cargoAction[]={ManActCessnaCoPilot,ManActCessnaCargo}; Yeah thanx I got that. I'm just bout to write up 26 cargo proxy for model and just checking if copilot was counted in same cat as cargo. Maybe in OFP2 we can have a sep crew to cargo setup. Share this post Link to post Share on other sites
SelectThis 0 Posted July 7, 2004 Just in case you missed it, the array cargoAction[]={ManActCessnaCoPilot,ManActCessnaCargo}; is numbered, ie the 1st person in cargo gets the first animation in the array, the 2nd the 2nd. If there are more cargo slots than array animations the last animation is applied. STT Share this post Link to post Share on other sites
Scud 0 Posted July 7, 2004 Quote[/b] ]ie the 1st person in cargo gets the first animation in the array Yeah - the first person gets in the copilots seat with copilot animation. and the rest get in the next allocated seats with cargo animation. Share this post Link to post Share on other sites
Master_Chief 0 Posted July 16, 2004 What he means is that each proxy can have its own animation. There isn't one pilot anim, one co-pilot anim and one for the cargo, each position can have a different custom animation. Check out the bas choppers, each cargo unit on the blackhawk has a different animation. Basically what you are trying to do would work. it would look like this: cargoAction[]={ManActCessnaCoPilot,ManActCessnaCargo,ManActcargo1,ManActcargo2,ManActcargo3}; Share this post Link to post Share on other sites
Scud 0 Posted July 16, 2004 Yeah thanx, I finished all that bout a week ago. Quote[/b] ]as in seating arrangement not animation. The question wasn't on the animation but the position. I just don't explain myself propper. Â Share this post Link to post Share on other sites