SASR Sabre 0 Posted July 2, 2004 From the readme: Quote[/b] ]The DSA SWP is a Special Weapons Pack which is designed to be used in conjunction withOFP special forces. The original pack spawned late in 02' early 03' off of my SEAL pack which was canceled do to complaints agents it. The SEALS may see light again in a rebirth provided I get a decent texture artist to help me. The pack (the current one) covers many families of weapons in high detail. The models included in this package are old, about 4-6 months old. The newer ones have much more detail. The reason I have released these models prematurely because I hope that some one will realize the potential of this pack and help me to finish it. The pack has spent 1 1/2 yeas in development. Â This premature release covers the H&K Mark 23 family (US SOCOM), includes as a bonus the M14 Navy SEAL variant and the M82a3. DL- egdegaming pics- M14 Mk46 Barret M82 Share this post Link to post Share on other sites
Gordy 0 Posted July 2, 2004 I've downloade it yesterday. Looks superb. Needs the same quality texturer. Share this post Link to post Share on other sites
king homer 1 Posted July 2, 2004 where are the textures? Share this post Link to post Share on other sites
Status_cz 0 Posted July 2, 2004 Needs the same quality texturer. And some LODs . Share this post Link to post Share on other sites
Gordy 0 Posted July 2, 2004 where are the textures? that's the thing. It needs texturer to finish it off. Share this post Link to post Share on other sites
SASR Sabre 0 Posted July 2, 2004 the only ones you can use in game are all textured but there is some model that he needs texturing ie pics Share this post Link to post Share on other sites
Sgt. Stryker 0 Posted July 2, 2004 holy damn , how many faces do those biznitches have? Its almost scarry looking casue you can see lag written all over it. Share this post Link to post Share on other sites
Drill Sergeant 0 Posted July 2, 2004 Have you tried useing them? Also thats from 4-6 months ago. The current SOCOM has around 4,000 pollies. Â My New M60 has 12,000. Mk46 has around 11,000 pollies. Also I don't experience any problems with them on my low end machine. Compaq P5000 from 00'-01' It's an internet pc. 8mb video clocked to 16. Celron processer... So next your going to be telling me I'm in the wrong game engine all together right? Â Share this post Link to post Share on other sites
Tigershark_BAS 0 Posted July 2, 2004 Navy SEALS use the McMillan M88 as their .50cal weapon. Share this post Link to post Share on other sites
Katerina 0 Posted July 2, 2004 Thats far too many poly's. Looks good though. Share this post Link to post Share on other sites
Gordy 0 Posted July 2, 2004 Have you tried useing them?Also thats from 4-6 months ago. The current SOCOM has around 4,000 pollies. Â My New M60 has 12,000. Mk46 has around 11,000 pollies. Also I don't experience any problems with them on my low end machine. Compaq P5000 from 00'-01' It's an internet pc. 8mb video clocked to 16. Celron processer... So next your going to be telling me I'm in the wrong game engine all together right? Â I don't understand them too. How long can U people stick with 1000 poly models? I like your models a lot. I hope the textures can keep up with the models. Share this post Link to post Share on other sites
Katerina 0 Posted July 2, 2004 Loading them in a render and using them in game are very different things. Share this post Link to post Share on other sites
Status_cz 0 Posted July 2, 2004 Thats far too many poly's. Looks good though. For view pilot LOD no,but for 1.lod yes. Share this post Link to post Share on other sites
Nathanz 0 Posted July 2, 2004 Thats far too many poly's. Looks good though. For view pilot LOD no. It is for people with a 500mhz system and onboard graphics Share this post Link to post Share on other sites
Status_cz 0 Posted July 2, 2004 Have you tried useing them?Also thats from 4-6 months ago. The current SOCOM has around 4,000 pollies. Â My New M60 has 12,000. Mk46 has around 11,000 pollies. Also I don't experience any problems with them on my low end machine. Compaq P5000 from 00'-01' It's an internet pc. 8mb video clocked to 16. Celron processer... So next your going to be telling me I'm in the wrong game engine all together right? Â I don't understand them too. How long can U people stick with 1000 poly models? I like your models a lot. I hope the textures can keep up with the models. Yeah,sure...why u think Bis models have LODs,and not so big polycount?And only 1-2 textures mapped on model? Share this post Link to post Share on other sites
Munk 0 Posted July 2, 2004 *cough* Thanks to OFPCentral for hosting the pics and uploading the file. *cough* Sly enough Hooahman? Share this post Link to post Share on other sites
stgn 39 Posted July 2, 2004 I think its a shame to use that meany polys and then don't make them look real I have already spoted a couple of mistakes/rong duings, besides there is no need for shutch high poly weapons it whont look much better than a low poly model whit great textures in OFP enyway. STGN Share this post Link to post Share on other sites
Drill Sergeant 0 Posted July 2, 2004 #1 This is an internal ALPHA which is version .5 WHICH my beta testers/some people asked it be a bublic release. #2 Errors? Which guns? 4-6 months old don't mean anything? #3 Rendering ingame? Done that, how else do you people think I tested it?. Mods lock this. I can't win. Share this post Link to post Share on other sites
Billabong81 0 Posted July 2, 2004 At the request of DS, I have removed the file. Â Sorry guys . Share this post Link to post Share on other sites
Gordy 0 Posted July 2, 2004 STGN It makes a difference, cause if U have a good 3D model and put good tex on it it looks much better. Why, because it doesn't resemble 3D, but is 3D. And one thing. It doesn't have to be perfect. We want to get as close to perfection as possible. Keep it up Drill Sergeant. Share this post Link to post Share on other sites
Drill Sergeant 0 Posted July 2, 2004 Thanks. The m14 is OVER 6 months old and until I had a chance to hold a m1a para trooper I was baseing it off of BIS m14. The SOCOM was done by looking at my 1/6 scale one at that time and that of course was prety off. M82a3 was done by looking at another 1/6 scale I had. Which also was off. All of these erors have been corrected. The corrected models have not and cannot be released until they have skins. Also this pack is prety low compaired to what I have in my arsinal now. *Pollies don't go over 3,000 except on the m82.* Also that was the first m82 I ever made.... Which was a long time ago. Share this post Link to post Share on other sites
stgn 39 Posted July 2, 2004 STGNIt makes a difference, cause if U have a good 3D model and put good tex on it it looks much better. Why, because it doesn't resemble 3D, but is 3D. And one thing. It doesn't have to be perfect. We want to get as close to perfection as possible. Keep it up Drill Sergeant. Sory but If you use X000 polys and you don't even add the final toutches of perfection then i don't see the reason why the use of so meany polys is nesary. And no it dosent it only makes a difference when you are under 1m close to the weapon and good textures can in OFP easily make up for a "low" poly model. STGN Share this post Link to post Share on other sites
Drill Sergeant 0 Posted July 2, 2004 The final touches have been added in the lates unreleased/ un-show-cased version. This release was ALPHA version .5 It does not reflect the acuracy of the current models or the use of polliegons in the current version. Does anyone read what I post? You all keep referecneing "textures" and a "lower poillie count." since I don't have a texture artist, I decied to see how far I could sucessfuly take the game engine out. Maybe it's what I say, how I look, the people I talk to, the music I listen to, the way I am. I don't know, is "shoot me written all over my forehead or something?" I've been working on this project with the same computer since day one, and I don't have a problem with the pollies. So why don't we just get this over with, you people want me to leave because my 6 month old models are junk? Or is there something else, please lets talk this out so I can get on with my life, either way. Share this post Link to post Share on other sites
king homer 1 Posted July 2, 2004 my M82A1 has got 2022 polys in pilot lod and 1659 in 1st LOD and it still looks good... Share this post Link to post Share on other sites
stgn 39 Posted July 2, 2004 The final touches have been added in the lates unreleased/un-show-cased version. This release was ALPHA version .5 It does not reflect the acuracy of the current models or the use of polliegons in the current version. Does anyone read what I post? Â You all keep referecneing "textures" and a "lower poillie count." since I don't have a texture artist, I decied to see how far I could sucessfuly take the game engine out. Maybe it's what I say, how I look, the people I talk to, the music I listen to, the way I am. I don't know, is "shoot me written all over my forehead or something?" Â I've been working on this project with the same computer since day one, and I don't have a problem with the pollies. So why don't we just get this over with, you people want me to leave because my 6 month old models are junk? Or is there something else, please lets talk this out so I can get on with my life, either way. Hey wait a minut why does me having another apionion on how meany polys you should use suddenly turning in to wanting you to leave I never said that I don't think that. I was refering to what is currently present not what you have on your HD. I don't know why you got so mad/irretated/angry but sory I had no intentions of hurting your fellings. STGN Share this post Link to post Share on other sites