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Scud

F100 Super Sabre (nam era)

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flyby.jpg

As of thee weeks ago this is model

vers; Bomber, Mk77, CBU24 and Aim9b. All with 4x20mm guns.

(Probably drop cbu24)?

Ai takes of with AB assist - optional player

Ai lands with drag chute - optional player

Working Speed Brake

Now for the last 2 and half weeks I have been trying to get the free fall bombs to work right with no success.

Works for AI not player or visa versa.

So if anybody would like to help me on this plz let me know.

Then we can get this out there.

f100chute.jpg

Just like to add that there is another F100 in production by other team.

We found out that we were working on same model when both where nearly finished.

Niether is copy of the other, any similarity between the two is purely coincidental (atleast the other ones bombs may work better) wink_o.gif

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Looking good wink_o.gif

What exactly is the problem with the freefall bombs ?

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Quote[/b] ]What exactly is the problem with the freefall bombs ?

I am not happy with the way they work or don't work.

As I said before I get them dropping fine for AI but then they don't work for player (and the other way around)

more in post here

http://www.flashpoint1985.com/cgi-bin....t=40194

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Looks very nice! smile_o.gif Would be awesome for nam missions. The Napalm effects, in the thread you linked to, make my mouth water biggrin_o.gif

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Ok bombs seem ok now, just had to put a bit of back spin on them. Not pin point every time but thats life.

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tounge_o.gif

If you can't get it to work right just make 2 versions of it. AI controled and PLAYER.

wink_o.gif Can I beta test it?

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Hopefully I can keep away from separate player/AI models.

Anyway put pbo in mail for you to test.

Basic working model - no shadow lod added yet.

P.S

Already have three test pilots so no more needed - thanx

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smile_o.gifbiggrin_o.gif

Sweet plane! Great handling and nice after burner! I'm still testing it but it is great so far!

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