Drakkhen 0 Posted June 17, 2004 Hi, I was just wondering how to turn an edge joining two non co-planar triangles (3DS edge turn style)? The only way I found was to move a vertex to make both triangles co-planar, squarize them (menu), split them on the other vertices pair ([\]or[/]), then move the vertex back... quite complicated. Share this post Link to post Share on other sites
Scud 0 Posted June 18, 2004 can u draw us a pic to explain more Share this post Link to post Share on other sites
Drakkhen 0 Posted June 18, 2004 I will be able in a while  Just to get the idea: you have two triangles (direct way turn for angles): ABC and CBD obviously, the edge is BC the tool should allow us to clic on BC so it becomes AD the resulting triangles would then be ABD and ADC. Edit:(information complement) The UV conservation is only possible for two faces using the same texture and whose common vertices shares the very same UVs on both faces. Share this post Link to post Share on other sites
Footmunch 0 Posted June 18, 2004 Drak - I think the flatten, squarize, traingulate (the 'other' way) and restore is the only possibility in O2. It does preserve the texture mapping, which is helpful. If it is possible, I'd like to know as well. Share this post Link to post Share on other sites