Jump to content
Sign in to follow this  
VerySolidSnake

Fansn Operation Flashpoint Movie

Recommended Posts

Me and Brian (the actor of Chase) are going to be filming the followup hopefully by the end of the week. What it will basically be is a Brian rooming with an OFP character, who will have the voice of me. It will kind of be like a reality TV show, they have interviews and funny events happen ("Yea sometimes we go out in the neighborhood to clear out the russians... only on weekends though...")

Some things i need help with. First of all, is there like a example mission for lipsinc? Like something I can use so i just change the filename so it will lipsinc something i say? Also, i remember seeing a while back a breakdancing animation, i'll be needing that, don't have a clue where to find it though.

Also if you guys have any ideas or suggestions for the movie go ahead and let me know, i'd love to hear them!

Share this post


Link to post
Share on other sites
Quote[/b] ]Some things i need help with. First of all, is there like a example mission for lipsinc? Like something I can use so i just change the filename so it will lipsinc something i say? Also, i remember seeing a while back a breakdancing animation, i'll be needing that, don't have a clue where to find it though.

It is easy to do the lipsync. Download the Program Wav2Lip From the BIS page. Download and place it in a root folder eg. C:\thefolder\Wav2Lip.exe

Drag and drop the file you want to convert to the program.

Done.

Place both files (Or incase you only want him to do the lipsync) In the regular sound folder do the usual crap and it should work.

I have tons of garbage with some sort of lipsync in it, but it's all on my old computer :-/

Share this post


Link to post
Share on other sites

I'm not getting this rock.gif (Aint that a shocker! wink_o.gif )

I have the wavetolip in folder -> C:\lipsync\

I drag my .wav onto it, and then nothing happens, no new file is created

Share this post


Link to post
Share on other sites

Great to hear you're continuing this, I really enjoyed that first movie smile_o.gif

Share this post


Link to post
Share on other sites
I'm not getting this  rock.gif  (Aint that a shocker!  wink_o.gif )

I have the wavetolip in folder -> C:\lipsync\

I drag my .wav onto it, and then nothing happens, no new file is created

Right. Try to have it directly on in C:\ if it works.

Also, Make sure that It's 16-bit, mono, 44.1KHz, and make sure that there are no spaces in the file name. Copy the file first to the same folder as wav2lip and then drag it to the program.

Honestly I'm like a sligtly retarded duck when it comes to editing. (That's why i really should stay out of any mission editing competitions.)

tounge_o.gif

Share this post


Link to post
Share on other sites

Oh pants! Nada.

I drag the file over the .exe icon, drop it, and still nothing.

Share this post


Link to post
Share on other sites

This is Ãœber strange.

So you have

1) wav2lip in C:\lipsync\Wav2Lip.exe.

2) The file m001_hello in the same folder.

3) You drag the file over the exe.

4) Nothing happens.

wow_o.gif

Share this post


Link to post
Share on other sites

It's working now, had it in the wrong folder dropping it on the wrong .exe :P

Thanks for the help, and I know I'll need more, let me go get the sugar!

oohh yeah, good stuff, now. How do I get this into the game? How do I add sounds into the desc.ext so I can use them ingame (I'm a newbie to cfg class stuff in the desc.ext)

Share this post


Link to post
Share on other sites

just put it in the sounds folder, no need to define the lipsync separately in the .ext (just the usual cfgSounds definition, which you can find illustrated in any good mission

wink_o.gif

Share this post


Link to post
Share on other sites
just put it in the sounds folder, no need to define the lipsync separately in the .ext (just the usual cfgSounds definition, which you can find illustrated in any good mission

wink_o.gif

usual cfgSounds sounds like it should mean something  tounge_o.gif

I honestly don't know how to do the cfg stuff, and as far as seeing it illustrated in any good mission, I don't know how to dePBO either  tounge_o.gif

so I need another folder (sounds) in my mission folder?

Share this post


Link to post
Share on other sites

Okay this is from the description.ext from a mission i made.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">debriefing=0

onLoadMission=Tommy, get ready

onLoadIntro=Loading Cutscene...

class CfgMusic

{

tracks[]=

{

fate, JB008, end

};

class fate

{

name = "fate";

sound[] = {\music\fate.ogg, db+0, 1.0};

};

class end

{

name = "end";

sound[] = {\music\end.ogg, db+0, 1.0};

};

class JB008

{

name = "JB008";

sound[] = {\music\JB008.ogg, db+0, 1.0};

};

}

class CfgSounds

{

sounds[] = {predikan,gja,gj3,gj4};

class gja

{

name = "";

sound[] = {"gja.ogg", db+0, 1.0};

titles[] =

{

0, $STRM_ride

};

};

class gj3

{

name = "";

sound[] = {"gj3.ogg", db+0, 1.0};

titles[] =

{

0, $STRM_ride

};

};

class predikan

{

name = "";

sound[] = {"predikan.ogg", db+0, 1.0};

titles[] =

{

0, $STRM_ride

};

};

class gj4

{

name = "";

sound[] = {"gj4.ogg", db+0, 1.0};

titles[] =

{

0, $STRM_ride

};

};

class gj2

{

name = "";

sound[] = {"gj2.ogg", db+0, 1.0};

titles[] =

{

0, $STRM_ride

};

};

class gj6

{

name = "";

sound[] = {"gj6.ogg", db+0, 1.0};

titles[] =

{

0, $STRM_ride

};

First part is for defining music, the second part for Sounds (speech)

Share this post


Link to post
Share on other sites

And yes, make a subfolder in your mission folder called sound, or music depending on what you want. (Or both) place the ogg there, together with the sound file.

Make sure that you have the same file name for the lip file, as for the ogg file.

pants.ogg + pants.lip that is.

smile_o.gif

Share this post


Link to post
Share on other sites

I have lip.ogg and lip.lip in the /sounds/ folder

Description.ext

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgMusic  

{  

tracks[]=  

{  

zsong1

};  

 

class zsong1

{  

name = "zsong1";  

sound[] = {\music\zsong1.ogg, db+0, 1.0};  

};  

}

class CfgSounds

{

sounds[] = {lip};

class lip

{

name = "";

sound[] = {"\sounds\lip.ogg", db+0, 1.0};

titles[] =

{

0, $STRM_ride

};

};

I did playsound "lip" in the init of an AI, and the sound plays, but the lips aren't moving.

What am I doing wrong?

And what is "0, $STRM_ride"?

Share this post


Link to post
Share on other sites
I have lip.ogg and lip.lip in the /sounds/ folder

Description.ext

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgMusic  

{  

tracks[]=  

{  

zsong1

};  

 

class zsong1

{  

name = "zsong1";  

sound[] = {\music\zsong1.ogg, db+0, 1.0};  

};  

}

class CfgSounds

{

sounds[] = {lip};

class lip

{

name = "";

sound[] = {"\sounds\lip.ogg", db+0, 1.0};

titles[] =

{

0, $STRM_ride

};

};

I did playsound "lip" in the init of an AI, and the sound plays, but the lips aren't moving.

What am I doing wrong?

Strange. I assume that the lip is in the same folder and has the same name?

Quote[/b] ]And what is "0, $STRM_ride"?

I don't remember  sad_o.gif Edit: I think it indicates that it is speech. smile_o.gif

Share this post


Link to post
Share on other sites

Yup, both the .ogg and the .lip have file name - lip.  Both in the sounds folder

Is it whatever unit I put the playSound "lip" into it's init that lips should move?

When I do playSound "lip" in an init, I hear it the same volume no matter where I am, maybe this is the problem?

Share this post


Link to post
Share on other sites

Try adding it via a trigger

dude1 say "lip"

where dude1 is the guy you wan't to speak.

Also the folder name should be "sound" not "sounds" ^_^

Share this post


Link to post
Share on other sites

You're the man, man!  I don't know how many times I can say thank you, But I'll try!

Thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you...  biggrin_o.gif

Thanks!

Share this post


Link to post
Share on other sites

on the topic of LipSync. How do you get a 16 bit audio sample. rock.gif

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×