theavonlady 2 Posted June 13, 2004 What causes the forground texture to appear off-white or white, rather than it's original sand color, which blended in with the background mountain textures? Share this post Link to post Share on other sites
Ironsight 1 Posted June 13, 2004 What causes the forground texture to appear off-white or white, rather than it's original sand color, which blended in with the background mountain textures? Because those are different textures I think, on normal Malden you can't see it because of the forests and vegetation. Share this post Link to post Share on other sites
theavonlady 2 Posted June 13, 2004 What causes the forground texture to appear off-white or white, rather than it's original sand color, which blended in with the background mountain textures? Because those are different textures I think, on normal Malden you can't see it because of the forests and vegetation. No. Desert Malden's textures used to display nicely in the past. I don't recall the last time I ran a mission with it but it was with OFP 1.75 or greater. Now, since then I might have upped my OFP Preference settings. For example, could it be my 2048x2048 texture setting? edit: tried 512x512 but the same thing happens - snow. Share this post Link to post Share on other sites
Ironsight 1 Posted June 13, 2004 Now, since then I might have upped my OFP Preference settings. For example, could it be my 2048x2048 texture setting? Maybe because of the visability settings Share this post Link to post Share on other sites
theavonlady 2 Posted June 13, 2004 Now, since then I might have upped my OFP Preference settings. For example, could it be my 2048x2048 texture setting? Maybe because of the visability settings  I do not believe I've ever heard of such a problem having to do with view distance. BTW, my view distance is set at 1500 - not exactly a record breaker. Share this post Link to post Share on other sites
Grizzlie 0 Posted June 13, 2004 U probably has changed original Malden with one of "high res" ones. I had same problem, so i had to return to original... Maybe it is time for a little "facelifting" for this island? I have 1.96 with ECP and viewdistance up to 3000 meters with no problems Share this post Link to post Share on other sites
Ironsight 1 Posted June 13, 2004 I do not believe I've ever heard of such a problem having to do with view distance.BTW, my view distance is set at 1500 - not exactly a record breaker. But if you go closer to the darker textures, do the darker textures then appear whiter? Share this post Link to post Share on other sites
theavonlady 2 Posted June 13, 2004 U probably has changed original Malden with one of "high res" ones.I had same problem, so i had to return to original... Bingo! I have FatWombat's new worlds. Remove their mod folder from the command line switch and it looks OK now. Thanks for clearing that up! Quote[/b] ]Maybe it is time for a little "facelifting" for this island? Anyone want to take a swipe at this? While you're at it, Desert Everon, too? Share this post Link to post Share on other sites
Ironsight 1 Posted June 13, 2004 Anyone want to take a swipe at this? While you're at it, Desert Everon, too? I want too, but I am pretty busy atm Share this post Link to post Share on other sites
theavonlady 2 Posted June 13, 2004 Anyone want to take a swipe at this? While you're at it, Desert Everon, too? I want too, but I am pretty busy atm  Anyone else? I'm guessing it's a relatively small editing task. Don't look at me! I don't know the first thing about this! Share this post Link to post Share on other sites
cozza 24 Posted June 13, 2004 BTW, my view distance is set at 1500 - not exactly a record breaker. WOW 1500. I never get that close. Mines only at 910 and it still lags horrebly Share this post Link to post Share on other sites
BAM 0 Posted June 13, 2004 There was a thread started about this very problem a month or two ago, sorry I cant remember the title, but it was due to the hires replacement versions of the OFP island pbos simply not keeping the lowres textures within it. All you need to do is depbo the original island pbo into a dir, then depbo the hires island pbo into the same folder, which will end up with you having all the hires textures there, as well as any lowres ones from the original island that were never in the hires version in the first place - now just pbo up the folder again and there u have the hires version island with all the required lowres original textures and NO missing textures in game. Share this post Link to post Share on other sites
Ironsight 1 Posted June 13, 2004 I'm guessing it's a relatively small editing task. Depends on what you want to see changed Share this post Link to post Share on other sites
theavonlady 2 Posted June 13, 2004 I'm guessing it's a relatively small editing task. Depends on what you want to see changed  Two things: 1. The Desert Everon and Desert Malden islands should have no dependencies on the original island versions. That would resolve the conflict between the desert and New World versions. 2. The Desert islands should also be improved with hi-res textures. Share this post Link to post Share on other sites
Ironsight 1 Posted June 13, 2004 1. The Desert Everon and Desert Malden islands should have no dependencies on the original island versions. That would resolve the conflict between the desert and New World versions. That can't be hard, I guess Quote[/b] ]2. The Desert islands should also be improved with hi-res textures. I am not a texturer, but there is a very good desert texture by Gummi, but then you have only one BTW: Avon WRPtool is not a very complicated tool (learned it in one evening ) and you can make it more easy by D/loading marksman's cpp writer Share this post Link to post Share on other sites
bonko the sane 2 Posted June 13, 2004 I'm guessing it's a relatively small editing task. Depends on what you want to see changed  Two things: 1. The Desert Everon and Desert Malden islands should have no dependencies on the original island versions. That would resolve the conflict between the desert and New World versions. 2. The Desert islands should also be improved with hi-res textures. Ive been using INQ desert intro.wrp island for a long time now, cant even remember how the original looks like. Share this post Link to post Share on other sites
theavonlady 2 Posted June 13, 2004 WRPtool is not a very complicated tool (learned it in one evening Let me try to recall..................... When was the last time I had an evening? Share this post Link to post Share on other sites
MEDICUS 0 Posted June 13, 2004 Avon, I hade the same problem, because i used "FatWombats" High-Res-Textures. I "repaired" them and now everything works fine (just tested DesertMalden .... and there was sand, not snow  ) Mfg MEDICUS Share this post Link to post Share on other sites
theavonlady 2 Posted June 13, 2004 Avon, I hade the same problem, because i used "FatWombats" High-Res-Textures. I "repaired" them and now everything works fine (just tested DesertMalden .... and there was sand, not snow  ) How did you fix that? With BAM's method, mentioned on the previous page: Quote[/b] ]All you need to do is depbo the original island pbo into a dir, then depbo the hires island pbo into the same folder, which will end up with you having all the hires textures there, as well as any lowres ones from the original island that were never in the hires version in the first place - now just pbo up the folder again and there u have the hires version island with all the required lowres original textures and NO missing textures in game. Is that how you did it? OK. Still would be nice if new hi-res were made by someone. Share this post Link to post Share on other sites
MEDICUS 0 Posted June 13, 2004 How did you fix that? With BAM's method, mentioned on the previous page:Quote[/b] ]All you need to do is depbo the original island pbo into a dir, then depbo the hires island pbo into the same folder, which will end up with you having all the hires textures there, as well as any lowres ones from the original island that were never in the hires version in the first place - now just pbo up the folder again and there u have the hires version island with all the required lowres original textures and NO missing textures in game. Is that how you did it? Yep, That's exactly they way i did it. Quote[/b] ]OK. Still would be nice if new hi-res were made by someone.Why? I think FatWombat's are very nice. Combined with Llauma's SkyPack it gives me a goooood feeling  Mfg MEDICUS Share this post Link to post Share on other sites
theavonlady 2 Posted June 13, 2004 Quote[/b] ]OK. Still would be nice if new hi-res were made by someone.Why? I think FatWombat's are very nice. I was referring to hi res versions of Desert Malden and Desert Everon islands. Share this post Link to post Share on other sites
benu 1 Posted June 13, 2004 Regardless of whether someone makes a hires desert malden or not, the problem with fatwombats hires textures may come up again any time when one of the textures he left out of his pack are used in other islands. I made a fixed version of fatwombats pack, but can't host it atm because i am low on traffic, but you can make them as BAM pointed out: depbo the original islands, copy the fatwombat files into that folder overwriting the old files and repbo that folder. Actually, AL, you replied to my post regarding this some five weeks ago, so this issue with FWs hires pack should be no surprise to you Share this post Link to post Share on other sites
Schoeler 0 Posted June 13, 2004 I'm guessing it's a relatively small editing task. Depends on what you want to see changed  Two things: 1. The Desert Everon and Desert Malden islands should have no dependencies on the original island versions. That would resolve the conflict between the desert and New World versions. 2. The Desert islands should also be improved with hi-res textures. Desert Everon 3 is in the making. Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted June 13, 2004 What's wrong with Desert Everon? Haven't you got Zwadar's Desert Everon 2? It's got great textures and buildings and stuff... and it's one of most lag-less islands, maxviewingdistance 3500 notwithstanding! Share this post Link to post Share on other sites